So in my map, I plan on having different skills for different ranks as you level up.
Lvl1-15 You have basic skills that give you a foundation to level up
Lvl15-30 You get new skills
Etc.
Etc.
But as you level up, you also obtain 5 Attribute points that you can distribute however you...
Is it possible to make a trigger where a heroes proper name is changed?
IE:
The intro goes through its stuff and it asks you to type in your name, the entered string is the name of the hero.
Is there any way for the game to check what the exact real life date is? Like a custom/jass script hat checks your computer to see if the day greater than 5 but less than 20? Or to check the month?
Ok so in my game theres going to be 5 professions
Healer
Necromancer
Archer
Warrior
*Random Support/Solo Guy
Anyways...
Each profession has 4 skills (30 levels each) and later has access to two skillbooks with 5 more skills each.
The Healer class i've already completed.
The...
So i have an ability that isnt based on a poisoning ability.
It is based off the crushing wave ability and it gives a buff called 'poisoned' to the hit units (i hope)
Anyways, I have played around a bit, but how would I make it so that when the unit has the buff it loses 20 health a second...
So In my map most elite spells are obtained in spell books which is nice but there is an issue. Spells based of the same thing (even in different books) their buffs will "stack". Is there a solution to this.
By Stack i mean that if a unit had a duriation of 12 left and a new spell was casted...
So my vales are basically default exept the
Creep Exp Reduction - 100, 95, 90, 80, 70, 60
So a level one hero killing a level one creep should reep me the exp of 35... Instead i only gain 13-16 exp. Which i think is odd. Am i doing something wrong?
Ok i have a new idea! Unfortunatly it involves healing, but it sounds ok. Removes all negative buffs from a target unit, for every buff lost that unit gains 50 health.
I decided against using channel. These skills are in a spellbook item, and channel wasn't working for me so i used multiple spell, throw spells. Anyways I appreciate all the work on the third spell and I got it working, but I don't like its effect anymore for what i'm doing, Which leads me to...
Ok regeneration spell is working nicely. I triggered last hope and from what i did it looked right. My issue is that whenever i try to teach my unit last hope, it doesnt give me the spell...
PS. I like that name. Last Hope..
EDIT: New Idea
Generic_Name_001b:
This spell can be targeted to a unit. Target unit looses all negative buffs. For every buff lost in this way, Target Unit gains 50 health, and caster gains 15 mana. I need some triggering ideas and a nice name for this one.... =)
I have a few spells I...