Recent content by johnnymra

  1. johnnymra

    What do you like when you play an ORPG?

    I think this should have been posted in a different place but... but nevertheless i will try to answer. I don't usually play ORPG maps... since i hate the monotony that appears in most of them, regardless of their complexity and "epicness". Although i must admit that usually for this kind of...
  2. johnnymra

    Help With a map/Mod im making

    You probably used the same base ability to make all your summoning spells. The fastes way to fix that is to change the spell order ID to different ones. For example: You have two spells based on Water elemental, one will keep waterelemental ID and to the other one you set lavaspawn ID... or...
  3. johnnymra

    Help me to make this item

    Well... unless you simply want to give the the item some Attack Speed bonus so that the hero will attack very fast... then i suppose you can make some sort of trigger... that checks each second when someone has this item... gives an extra attack speed bonus for 0.01 seconds and then takes it...
  4. johnnymra

    Buildings that turn!

    I think the best way to do it is to make a trigger... When the building Ballista is built... a trigger will replace it with an unit that has precisely the same stats, size, etc... and has no movement, therefore it will look like a building... but it will be able to turn around when it attacks...
  5. johnnymra

    How can i make this? spell/buff/item

    About the dropping upon death... that is simple and trigger-less... you just go in the Object editor and there is a field at the Item's Stats - Drops upon Death True/False. You set that True.
  6. johnnymra

    How can i make this? spell/buff/item

    I think the best way is to make some sort of a buff that you put on the hero every time he acquires the item and take that buff away when he drops the item. Then, make a trigger, that fires every time this hero is attacked, which will make a dummy unit to cast slow on the attacking unit. I might...
  7. johnnymra

    How to trigger the point of move order?

    You can simply use a trigger with the event 'Generic unit is issued an order', the condition 'Issued order equal to "smart" or Issued order equal to "move"' and the action 'Move (instantly) issued unit to target point of issued order.
  8. johnnymra

    Shadows of Ravenlake Manor

    Story Far back... on the lands of a great kingdom... two royal families were fighting for domination. Both of them believed they have the true right to rule over the lands and none of them would back up. One day... they decided to make a final and totally different battle. They had chosen their...
  9. johnnymra

    Map disconnection problem

    I have a big problem... i have been working for the last months on a map and just a few days ago it happened that i finished the beta version, so basically it's fully playable but still needs more improvements to have quite a better gameplay. Unfortunately when i tried to play it with other...
  10. johnnymra

    Destroy trees with a skill

    Unless you want it to be based on Flame Strike which would be the easiest way to do it... i recommend 2 things: 1) Try making a spell based on Shockwave (not crushing wave) and see if by ticking 'trees' it destroys them. 2) If the first idea doesn't work... make a trigger that will pick all...
  11. johnnymra

    Trees come back to life!

    Please do note: The second trigger made by ultimate11 will only work for the first 64 destructibles in the selected region (entire map in this case). If you want to use that method you should first make a trigger with the action: *Pick every distructible in <region> and do: Add event to trigger...
  12. johnnymra

    Fire orb ranged attack could work vs ground units?

    Yes, but what you want (as far as i have seen) is to make the unit attack ground units with a higher range than melee (100)... such thing will not be possible with only 1 item like those orbs, due to the fact that the unit is already set to have a normal attack as melee with range 100.
  13. johnnymra

    Fire orb ranged attack could work vs ground units?

    It's for rifleman for sure, a human upgrade that increases attack range, no matter the unit is ranged or melee, as far as i know. I am sure it works... Just make an item or some ability that when the hero acquires/learns it he will be also given the upgrade. The idea is also used in DotA for...
  14. johnnymra

    Hide hero, keep icon.

    Try a different sight than 150? maybe 50 would be enough... Yet i do not understand the purpose of a player not seeing his own hero... could you elaborate? Maybe we might find another way to do it.
  15. johnnymra

    How can I remove events from a trigger?

    As far as i know... what you want is not possible in GUI... but i came up with some other choices... just in case you want to consider other options. In case your trigger has multiple events... and therefore you want it to remove one of the events after it fires... you can do 2 triggers with...
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