Recent content by TheTempest

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    How big is a terrain Square?

    I'm not sure how big each one is in range but there is a semi-easy way to find out. Using the smallest size brush, make a tile somewhere. Now turn on the grid so you have 32x32 grids (press g twice) Put a customized footman with no movement at one of the corners (i.e. bottom left of the...
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    Mind Control

    Doesn't the spell "Possession" do the same thing?
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    Illusion Help

    I don't imagine using Unit Replace keeps movement intact.
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    Mui Problem

    I can't even begin to start looking through it... The map I'm working on now is huge and all the code in the map isn't even as much as this..
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    Whats wrong with my code?

    Just write it in GUI you don't need JASS for this.
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    Gold award from buildings ?>??

    Events Map initialization Conditions Actions For each (Integer A) from 1 to 12, do (Player - Turn Gives bounty On for (Player((Integer A)))) Would be easier..
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    Why it cannot be used as sound?

    Did you try exporting it and then importing it in a different name?
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    Fusion 2 Units per trigger

    Pick every unit in a 900 range matching condition of picked unit-type to equal male peasant. if HasMadeBuilding(variable) equal to false, set Point(point variable) to Position of Picked unit. Remove Picked Unit. Create 1 house at Point. Set HasMadeBuilding to equal true.
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    How make people not need Town Hall.

    In the Player Properties window you define how many players there are. You need a start location for the # of players defined.
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    How make people not need Town Hall.

    Create your start locations where you need them. Open up the Triggers window and delete the whole Melee Initialization trigger.
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    I can't see the trigger problem :(

    Pick every unit in 1200 range of castle matching condition of unit-type equal to hero and is allied. Make castle invul, or vulnerable
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    Gold mine

    "Pick Every Destructible...equal to tree". Issue to harvest picked destructible
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    Change model of a destructible?

    Try putting the variations to 1
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