I'm not sure how big each one is in range but there is a semi-easy way to find out.
Using the smallest size brush, make a tile somewhere. Now turn on the grid so you have 32x32 grids (press g twice)
Put a customized footman with no movement at one of the corners (i.e. bottom left of the...
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12, do (Player - Turn Gives bounty On for (Player((Integer A))))
Would be easier..
Pick every unit in a 900 range matching condition of picked unit-type to equal male peasant. if HasMadeBuilding(variable) equal to false, set Point(point variable) to Position of Picked unit. Remove Picked Unit. Create 1 house at Point. Set HasMadeBuilding to equal true.
Trigger named "Time". Every second of gameplay this runs a JASS function that increases a variable by 1, essentially keeping our "time". This also does a check for any items.
Time
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Custom script...
A reason for all the disconnections may be because maybe a trigger isn't being done correctly and is sucking up a ton of resources. Make sure to check for excessive memory leaks and inefficiencies.
@Tru_power22: He is French, English is most likely not his first language. Instead of bashing him...