Search results

  1. T

    How big is a terrain Square?

    I'm not sure how big each one is in range but there is a semi-easy way to find out. Using the smallest size brush, make a tile somewhere. Now turn on the grid so you have 32x32 grids (press g twice) Put a customized footman with no movement at one of the corners (i.e. bottom left of the...
  2. T

    Mind Control

    Doesn't the spell "Possession" do the same thing?
  3. T

    Illusion Help

    I don't imagine using Unit Replace keeps movement intact.
  4. T

    Mui Problem

    I can't even begin to start looking through it... The map I'm working on now is huge and all the code in the map isn't even as much as this..
  5. T

    Whats wrong with my code?

    Just write it in GUI you don't need JASS for this.
  6. T

    Gold award from buildings ?>??

    Events Map initialization Conditions Actions For each (Integer A) from 1 to 12, do (Player - Turn Gives bounty On for (Player((Integer A)))) Would be easier..
  7. T

    Why it cannot be used as sound?

    Did you try exporting it and then importing it in a different name?
  8. T

    Fusion 2 Units per trigger

    Pick every unit in a 900 range matching condition of picked unit-type to equal male peasant. if HasMadeBuilding(variable) equal to false, set Point(point variable) to Position of Picked unit. Remove Picked Unit. Create 1 house at Point. Set HasMadeBuilding to equal true.
  9. T

    How make people not need Town Hall.

    In the Player Properties window you define how many players there are. You need a start location for the # of players defined.
  10. T

    How make people not need Town Hall.

    Create your start locations where you need them. Open up the Triggers window and delete the whole Melee Initialization trigger.
  11. T

    I can't see the trigger problem :(

    Pick every unit in 1200 range of castle matching condition of unit-type equal to hero and is allied. Make castle invul, or vulnerable
  12. T

    Gold mine

    "Pick Every Destructible...equal to tree". Issue to harvest picked destructible
  13. T

    Change model of a destructible?

    Try putting the variations to 1
  14. T

    Item drop & Hero Selection

    Trigger named "Time". Every second of gameplay this runs a JASS function that increases a variable by 1, essentially keeping our "time". This also does a check for any items. Time Events Time - Every 1.00 seconds of game time Conditions Actions Custom script...
  15. T

    deconect other player at map start

    A reason for all the disconnections may be because maybe a trigger isn't being done correctly and is sucking up a ton of resources. Make sure to check for excessive memory leaks and inefficiencies. @Tru_power22: He is French, English is most likely not his first language. Instead of bashing him...
  16. T

    One townhall for many players?

    It shouldn't. As long as you have a normal town hall there it should keep the pathing.
  17. T

    Gold mine

    Issue Unit[33] targeting Position of Gold Mine 0354 with action "gather" (I think)
  18. T

    Change model of a destructible?

    Make a custom unit based off a tree and change the model to rock chunks? Is that what you did?
Top