Not really the same for units as you need to check what building the player has... A few If/Then/Else checks in a trigger would work but it's a bit unwieldy, and I'm not sure of your experience with WE, so the more complicated thing might get out of hand for you.
Truthbearer:
Knightly hero with holy magic. Good at combat and dealing damage to the enemy. Has a hidden dark side...
The Darker Side
Randomly Converts 20 (You could change it) of an target enemy's units to your team.
As for the Magmatar(?) a large permanent stat boost to strength would...
Income
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 10 to (Picked player) Current gold
Like that
Depending on how smooth you want the shrinking, you could use some small 0.03 waits in your trigger, or use an even faster timer. So something like
Animation - Change (Unit)'s size to (90.00%, 90.00%, 90.00%) of its original size
Wait 0.03 Seconds
Animation - Change (Unit)'s size to...
How would I detect the local host? I have tried to find something on this with no luck. How would I pick the player that is the host of the game? I would like to know so I could add him to a player variable named "host". So the maker could be on either team and still pick the game mode.
I lol at you, I a member there and I can hack maps 2 seconds flat, even yours noob. I can change the activator from cheat to -whatevernooblookedihaxxedyourgaymaplol
Thanks.... :banghead:
Spell
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Channel
Actions
Advanced - Create a special effect circle around location (Position of (Casting unit)) with radius 500.00 with 24...
I'm messing around with a heavily trigger based spell and I want the damage to go only to enemy units (Duh) and I don't want to say, and damage green and damage pink.... So yeah.... Help Please!