Moon Well - "filled with water" effect?

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PegaLeveBrZ

Guest
I'm creating a building based off the Moon Well model, but I don't want it to restore mana or life.
I've realized that it only gets "filled up with water" when the ability "Replenish mana and life" is added to the unit, and it has nuff mana.

I've tried creating a bonus armor ability and changed the "Art - effects" to those "replenish mana and life <effect>" which can be found in the original Replenish(...) ability.
BUT, the moon well showed up dry as stone in the game. :(

Need some help!
 
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PegaLeveBrZ

Guest
It's like this.

The Moon Well model itselft does not have that water we see in game.
That water is created as an effect somehow with the Replenish(...) ability.

I want no Replenish, yet I want that water effect!
 
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PegaLeveBrZ

Guest
I wanted an alternative for that, because then I would have a buggy/malfunctioning ability in the building (it even has autocast), and since it's a TD map I'm making, people would eventually notice it...
 
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PegaLeveBrZ

Guest
Problem solved:
Forget about Moon Well.
I'm using another model now. LOL (Ruins Fountain <base>)
 

Dasslokk

New Member
Reaction score
9
I soved your original problem :p

Just use:
Code:
Untitled Trigger 001
    Events
        Unit - A unit Finishes construction
    Conditions
        (Unit-type of (Constructed structure)) Equal to Moon Well
    Actions
        Player - Disable Replenish Mana and Life for Player 1 (Red)

The water stays but the ability disappears ;)
 

chovynz

We are all noobs! in different states of Noobism!
Reaction score
130
Show the alternate stand animation on the moon well.
I'm pretty sure the water is included in the moonwell model.
I've been known to be wrong.
 
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