you know skibi's castle? (it should be in your wc3 maps)
i liked the way all those towers had so many varying abilities. Why not make a Plants vs Zombies-type game with your own towers.
Rate of income can be based on "sunflower" structures instead of how many monsters you kill so that there...
EDIT: Problem Solved (Removed the conditions when modifying levels. These conditions were used on a previous calculation method)
Effect Desired: When a unit takes damage from fired-based spells it applies the BURN status for up to 5 seconds. While under a BURN, the unit's armor is decreased by...
Yeah, like shooting a missile. This is where you start making slide/force/push triggers in which dummy units/player units are given a set velocity and are moved across regions of the map in intervals to give an illusion that it is travelling smoothly.
TRIGGER 0:
Game Initialization
Create a hashtable
Set Hashtable = Last created hashtable
TRIGGER 1:
E: A unit is issued an order
C: Issued Order is equal to flamingarrows (or whatever)
A: Set Booleanvariable = True
Hashtable - Save Booleanvariable as X of Key(TriggeringUnit) in Hashtable...
So I came up with this system a long time ago. Id like to know what you think and spot any drawbacks.
The trigger basically runs periodic events so that i won't have to create multiple triggers using the [Time - Every X seconds] event
Id also like to know if it is necessary and if it...
haha. slow is instant. there is no missile. frost nova is instant as well.
COLD NETS
step 1:
you should make a dummy unit of the model with a net missile
give that dummy unit the ability "kaboom"
set movespeed to 522
step 2:
create an event: a unit starts the effect of an ability, and...
you can't make it black. but you can make it gray. extract the lightning texture, recolor it to grey then import it. overwrite the original texture using this texture by using the original texture's path. the reason why you cant make black lightning effects is because if you extract the texture...
i forgot to tell you something. it would look better if you create the unit a short distance away from the caster and at random angles so that it is more noticeable that there are actually 3 firebolts. use this instead:
EVENTS
a unit starts the effect of an abiity
CONDITIONS
ability being cast...
new suggestion:
EVENTS
a unit starts the effect of an abiity
CONDITIONS
ability being cast is equal to firebolts
ACTIONS
set point = position of triggering unit
for each integer (from 1 to 3)
-create 1 firebolt dummy at point
-add Kaboom(Clockwork Goblin) to last created unit
-issue order...
Unfortunately you will not be able to use my trigger to upgrade your spells. You cannot obtain, for example, Flamestrike without 3 flame orbs. If you do have Flamestrike, picking up another orb will only determine the second ability, not upgrade the first. If you want an ability to be upgraded...
hold on, so the idea is to pick up 1 fire orb to get 1 ability and pick up a second orb to upgrade it? i thought you had to combine 3 orbs to get a spell.
Please wait for my trigger. I can handle all the abilities.