Im looking for an aoe spell that is preferably:
-Instant Cast(No missile)
-Not channeling
-Display the targeting circle (Instead of just the point)
-Be able to be modded so there are no animations, buffs or other values
The best spell I've found so far is flamestrike. I remember seeing...
I have a trigger to create an invisible Dummy unit on the ground and then have another unit, created high in the air, to cast chainlightning on it, thus creating the effect of lightning striking from the sky. For some reason though, the trigger is running itself an infinite amount of times...
Alright, first question, relatively simple:
Is it possible to make the Unit - Damage Area command deal damage only to enemies of the unit? Or is there another way to do something similar do this that is possible?
Secondly, I seem to remember there being an action that disables...
Is it possible to store more then 1 Special effect in a special effect variable so you can delete them all later (To prevent leaks), or would I have to use a separate variable for each one?
Is there anyway to make a unit play a specific animation, and then lock it so it will just play that animation over and over?
For example, having a rifleman continuously play its attack animation even while it's walking/doing anything else?
Here's my problem: I've got an integer (CopterNumber) that keeps track of how many times my spell has been cast so that it makes sure it's always giving the commands to the proper variables. All the variables are arrays that use CopterNumber as their Index(I think this is what I should be...
Basically, as the title states, I'm trying to find a way to check if the target if the target of a spell (In my case blink) is in a certain region.
Thanks in advance
I'm having problems with this simple trigger for some reason I can't understand. It's just a simple trigger to revive your hero when he dies, but for some reason the hero isnt reviving. Anyways, hopefully someone can point mem in the right direction. :confused:
Team2Death
Events...
I tried creating a lightning effect from a gound unit to a flying unit using triggers, but instead the lightning effect goes from the ground unit to the middle of the map, any way to fix this?
thanks in advance
Im creating a frost nova like ability.
Frost Nova
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Frost Nova
Actions
Unit Group - Pick every unit in (Units within 500.00 of (Position of (Casting unit))) and do...
Im looking for a way to give a spell a "casting time" persay.
For example, I want my mage to channel for 2 seconds and then cast slow.
Thanks in advance for any help!
This is probably some stupidly easy question but...
Talk
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
(Is (Last created unit) near Villager (Male 2) 0001 <gen> and withing a range of 500.00) Equal to True
Actions
Unit - Pause...
I have a dummy ability, and when you cast it on a unit, it "tames" them or changes their ownership to you and then removes the ability so you cna only have 1 "pet". For some reason whenever you tame something it freezes your guy. I know whatever is wrong is wrong with the part where it removes...
As the fires of the Second War died down and the mortal races of Azeroth we're left to rebuild all they had lost, on the hellish world of Draenor, Ner'zhul was left with a faction of the old horde and Draenor lieing torn and ravaged by the demonic energies of Gul'dan and his followers. After...
Why is it, that when I create an ability based off of Pheonix Fire give it no buffs or anything and set cooldown to 1 second, it will only shoot once and for some reason gives the target the Pheonix Fire buff.
If this is unclear please tell me.
Thanks in advance. :)
I was wondering how I could make a way so when a unit drops a certain into the inventory slot of a certain building it would open a gate. Ive been messing around and I can't seem to make it work :(
If this is unclear tell me and i'll rephrase it.
Thanks in advance :)