Depending on the unit, a solution would be to preplace the unit in the map, after a second of game time hide the unit, and when the unit need to be created just unhide it. That way you can use your unit within range event.. just one possibility, another would be to create a trigger in jass.
Agreed, those are not disabled icons. they are the normal ones.
You need disabled counterparts for these icons.
Firstly you need to rename your prefix. eg. DISBTNfirstaid should become BTNfirstaid.
Next you need a disabled icon counterpart. If you have photoshop you can darken the images, remove...
Tried that, doesn't show up in game. Using Lightning Bolt Base model file. Unless it doesn't work when you create the special effect at a random point in a region??
Okay, so i was wondering if it's possible to spawn a cinematic prop such as a lightning bolt during game. I don't want to create an item with my cinematic effect as the model file as i fear that would interfere with my recipe item triggers, and i don't wish to do the same with units as i fear it...
Lol DotA is years ahead... it would be hard to kill... but you're welcome to help with my map project... doubt it would kill DotA but it's an AOS, similar to DotA, just has features that DotA does not. heres my thread http://www.thehelper.net/forums/showthread.php/170485-The-Last-Aegis
I tried something out...seems to work slightly.. deoes take time. Create an item group of all your head gear items eg. helemts etc.. then limit your first inventory slot to those items. using if then else statements. if item in hero slot 1 does not belong to your headgear group remove the item...
I had figured out what was wrong with the original YellowAuraTarget file. The actual model is fine... but it's stand animation displays nothing. see when you import it, it should work perfectly in a sense. The reason why it doesn't display in game is because your target aura for eg. devotion...
Tutorials are your best bet, but you also going to need the right programs. I could suggest Warcraft 3 model editor... but it's sorta limiting, try gmax... or if by some chance you have 3DS, blizzard has released a plugin for it specifically for model editing.
For your critical hits, I would suggest using unholy rage as a base spell and converting it to an item ability.
Might work might not... just a suggestion.
Regarding your one of each question.
I would use item classifications, could be a painful process but it could work, such as setting all...