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  1. Tythoid

    Other Lance Risk

    With my third risk completed Ive decided to get straight into my new map lance risk. Lance risk is set in the world of Krynn from the dragonlance books where you will play through the ages of Krynn. The map will play in three rounds (winning one round wont give you a advantage in the next...
  2. Tythoid

    Idle worker possiblities

    Im working on galaxy risk at the moment and recently ive used the idle worker from the gameplay interface, changed it to inactive ships and its been a great way to keep track of ships. :) I was wondering would i be able to create another one so next to the inactive ships tab i could have more...
  3. Tythoid

    UI Size

    Im making a UI alls going well what I want to know is do you have to stick to the size of the UI its based on sucj as the human because the design im working on goes Alittle higher. This wont be cut off will it? Normal UI ------ ------ My UI _---- ------ ------ Heres a diagram if...
  4. Tythoid

    Minigame science revision engine

    Ive been gonig through some exams recently and one of the things i made to help me was the physics revision engine. This is a map that asks the player 6form / A level questions varying from what is the symbol for current? to if a wave is moving 12cm every 6 seconds what is the speed? All...
  5. Tythoid

    Leak inquiry

    The current map im working on is heavily triggered with over 200 units triggered my issue is that alot of my triggers are very similar and if they leaked this would cause alot of problems ingame so I just a few answers to leaks that I couldn't find answers for in the tutorial. Does this...
  6. Tythoid

    Game Cache troubles

    Im finding game caches a real pain. There is is the alternative using a loading code but that doesnt fit the needs of the map. What im trying to use this cache for is to at the start of the game load the last cache for each player each of these caches will have 36 peices of information. The...
  7. Tythoid

    WIP Galaxy Risk!

    (Updated) The alpha/ early beta for the map is finally finished its been alot of work but compared to my last risk map pretty easy despite the added complexity especially the triggering which has evolved from about a hundred plus triggers in the last game to about 15. What is a risk? Risk...
  8. Tythoid

    Planet name ideas

    Im hoping this in the right forum and im just reasoning if you can have hero ideas you can have planet ideas here too.:) Ive been making my latest risk map, galaxy risk based on ogame. Simply its a map covered in solar systems full of planets. You enter the planet (its a way gate) and it...
  9. Tythoid

    Animation names help

    Hi most units have more then 1 attack animation im trying to make the pandarian play the first attack where he stabs with his staff with a trigger. I dont mean constantly while fighting i want him to only use one animation because hes not fighitng im just playing the animation but I only...
  10. Tythoid

    Damage infront of unit

    Im trying to make a trigger to cause damage infront of a unit but im not very good with coordinates, angles ect heres the action Unit - Cause Bonsi_fighter1 to damage circular area after 0.20 seconds of radius 100.00 at (Blank)), dealing 5.00 damage of attack type Spells and damage type Normal...
  11. Tythoid

    Map Hasnt been uploaded

    Ive uploaded my map disk Risk 1.03b some time ago but it still hasnt been uploaded to the Map repository yet. I was wondering these things: -How long on average does it take for a map to be uploaded because ive waiting over a week. -Who do i contact if i want to learn more about map uploading...
  12. Tythoid

    Advice on dialog boxes

    im using a dialog box system in my map for allying i want to know if this trigger would cause lag or leaks as alot of people were complaining about bursts of lag teamtwobuttons Events Dialog - A dialog button is clicked for twoteamally_dialog1 Dialog - A dialog button is...
  13. Tythoid

    Other Disk Risk v1.b

    Disk Risk v1.b This is my first submission, not because its my first map but its the first map i think meets the standards of thehelper.net and is playable for more then five seconds.:) This is the beta version ive done all it needs to be playable but i dont know if its balanced or fun to...
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