Tythoid
New Member
- Reaction score
- 23
The current map im working on is heavily triggered with over 200 units triggered my issue is that alot of my triggers are very similar and if they leaked this would cause alot of problems ingame so I just a few answers to leaks that I couldn't find answers for in the tutorial.
Does this action leak?
Does this action leak?
point8p1 is a variable set point btw
If these do leak any solutions would be great
Does this action leak?
Code:
Game - Display to [COLOR="Red"](All players matching ((Owner of (Triggering unit)) Equal to (Matching player))) [/COLOR]the text:
Does this action leak?
Code:
Unit - Move (Triggering unit) instantly to [COLOR="red"]points8p1Engineer_habstation[/COLOR]
If these do leak any solutions would be great