PREVIEW SUMMARY: Curious about fixing lengthy loops containing many if statements so that they don't run over each other and produce weird things
Hi there :D
The below callback runs through a set of 10 units and compares and tests a lot of things and has multiple outcomes. However, when run, I...
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So yeah. Just look at it. I made it when I was 15. It's hideous. PLEASE can I change it? xD
I'd like to be known as LurkerAspect (alternative if that's already taken: lurkerAspect, lurker_aspect, lurker_Aspect, Lurker_Aspect, you get the picture)
Yeah, I love lurkers, and I...
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So my googling skills are letting me down this time; I thought I'd pick your brains to see if anyone knows a solution to this problem.
My mates and I love playing a good game of Starcraft: Brood War every so often, but the biggest issue we face is that whenever we try to play a...
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I have an HP Pavilion dv7 17-inch that's been in service since mid 2010. Late last year I opened the laptop twice to deal with overheating issues, the first time to clean the fan, and the second time to replace thermal paste on the CPU and graphics cards. I may have damaged...
Hi there! I'm back! (briefly)
This time I'm concerned about my new coding method I started using since I saw it in an older spell. I can create callback struct spells and functions without the need for struct attachment systems like TimerUtils or ABC.
However, since I've started using this...
Hi there :D I'm back for a spell.
My problem today is that I cannot reliably detect that a unit is visible to a player. If I use Is Unit Visible to Player, then it only detects units that are within acquisition ranges of the player's units, if I use Is Unit/Point fogged to player, then it...
Hi there :D I'm back for a bit.
My problem today is that I cannot reliably detect that a unit is visible to a player. If I use IsUnitVisible(unit,player) == true, then it only checks for units within acquisition ranges (which is not an option). If I use IsFoggedToPlayer(unit/x:y,player) ==...
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This time I'm trying to make a random-draw based competition for work, pretty much like any of those multiple-choice ads you get on websites. I've made a flash interface that lets the user choose their option and enter their name and contact details, but from there I have no...
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I really have no idea where to post this on this website, so I decided since this is the pit of generalisation, here it is:
I'm doing a short university film editing project, and I need someone with a reasonable level of skill to edit the song "Eye of the Tiger" by Survivor so that...
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Hi again all :D I'm becoming a main source of rep for some of you :D
Anyway, my problem today is that I'm running a function every time a unit drops an item, however the function that follows it almost immediately is still counting the item the unit just dropped, which...
Hi there, this time I have a really aggravating problem that's refusing all my attempts to fix it.
Basically I'm making a fear system, whereby a unit who is feared will ignore orders from it's controlling player, and walk around randomly. I've set it up so that it theoretically should work...
Hi there :D I wasn't sure where to post this, so it's ended up here.
Complete overhaul: New problem: my object now gets stuck in orbit around it's target, even if the target is stationary. Does anyone know how I can fix that?
Hover preview: 12 players, 6 elements, 63 abilities, 10+ gamemodes, hours of LAN/Online fun, AI
Foreword
Hi all :D for the first time in about 4 years, I've finally come up with an idea that I want to stick with through to the end. This thread is like a signed document for me that proves that...
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I've encountered an annoying problem in World Editor: standard damage-over-time spells and abilities such as poison arrows, envenomed weapons, and parasite can be set to kill a unit in the object editor, however when the unit dies, the kill is not always credited...
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I've been doing JASS for some time, and I've reached a level where I'm comfortable and don't really want to get any more advanced (not planning to be the next Jesus4Lyf!). The spell I have inserted below is what I consider to be the best example of my coding knowledge, I was...
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I've recently started learning how to make websites with HTML and CSS for university/college, and I was wondering if it's possible to import a specific area of code that I can define outside the website, and use across multiple webpages? In other words, is it possible to create an...
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I'm pretty sure the title says it all. I have an HP Pavilion dv7-3190ie running Windows 7 64-bit, and for some unknown reason, explorer keeps crashing and needs to be restarted. It's barely a big issue since I use Teracopy to move files, but it's freaking annoying when I'm browsing...
Hi there :D I've just made a long and complex (by my standards) JASS trigger for a custom spell. Basically, I have a spell that jumps between a group of units, starting at the target unit, and finishing with the caster. However, the function behaves quite weirdly; First Cast: always goes to the...
Hi there :D recently my antivirus has been giving these messages saying "Portscan attempt blocked" and gives me an IP address. Just now was the second time I've seen the message, and it's got me a little worried. Forgive my ignorance if it's actually something really simple or harmless, but if...
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Here I am, using GetLocalPlayer for the first time to create my own function. I was hoping someone could take a look at it and let me know if it will cause a desynch, because I don't really understand the function or the concept by how it works.
Here it is:
function...