LurkerAspect
Now officially a Super Lurker
- Reaction score
- 118
Hover preview: 12 players, 6 elements, 63 abilities, 10+ gamemodes, hours of LAN/Online fun, AI
Foreword
Hi all for the first time in about 4 years, I've finally come up with an idea that I want to stick with through to the end. This thread is like a signed document for me that proves that this map WILL be submitted. I know that Warcraft 3 is slowly dying out now that Starcraft 2 has been released, but I'm hoping to produce one last great LAN game that's fun to play with your friends. This map is partly inspired by Karawasa's Elemental TD (I should take a moment to mention that it is EPIC and worth a play!), and Unreal Tournament to an extent.
I've thrown in a couple of pictures to hold your attention for a bit longer (considering average attention span seems to be going down), but they're all Work-In-Progress pics, so don't judge them yet!
Overview
Elements
In an attempt to be original, my choice of 6 elements differs slightly from other elemental games (I hope).
My elements are Air, Darkness, Earth, Fire, Light, and Water. Elemental Item model credits go to Frankster from The Hive Workshop.
Abilities
The key feature of this game is the Elemental powered abilities, of which there are exacly 63, and made in JASS. JASS is by no way my strongest point, but I've used my knowledge and whatever useful systems I've come across to generate my own, hand-coded spells. All abilities are designed to be damage-dealing, and as such, some are fairly primitive, while others are quite complex. A few examples: (All pics are WIP)
So as you can see, I'm no genius, but I'm proud of some of the above.
System credits go to Jesus4Lyf, Cohadar, Vexorian, and Flare/thethingy/Tmt.Fudge
AI
I find the biggest problem at small LAN parties and online is that there are never enough players to fill up a game. That's why I'm going out of my way to code a competent AI system for each gamemode, to keep it fun and exciting. They won't be as good as real players, but they'll fill up a game, and keep Free-for-alls from being 1v1v1's It also means you can play this game ON YOUR OWN (you nerd)
Interested in Helping?
Conclusion
That's about it folks, I'm hoping to strike big with this map, as this will most likely be the last Warcraft map I ever make. From here on I'll probably try to learn the Galaxy editor and hop on the bandwagon. If this map has interested you, then great; if you think it's boring/bad, then thanks for taking the time to read this post and enjoy the rest of your day, and hope this hasn't been a complete waste of your time!
I hav'nt done extensive research, so if there is another map out there like this one, please let me know and I'll reference it properly. I'm not plagiarising anyone's ideas.
Foreword
Hi all for the first time in about 4 years, I've finally come up with an idea that I want to stick with through to the end. This thread is like a signed document for me that proves that this map WILL be submitted. I know that Warcraft 3 is slowly dying out now that Starcraft 2 has been released, but I'm hoping to produce one last great LAN game that's fun to play with your friends. This map is partly inspired by Karawasa's Elemental TD (I should take a moment to mention that it is EPIC and worth a play!), and Unreal Tournament to an extent.
I've thrown in a couple of pictures to hold your attention for a bit longer (considering average attention span seems to be going down), but they're all Work-In-Progress pics, so don't judge them yet!
Overview
- Players start in a tiny arena, where a random player is given the ability to choose a game mode.
- Modes range from the typical such as Free-for-All, Capture-the-Flag, and Elimination, to the unorthodox, such as Dash-4-Cash, Catch the pig, and labyrinth.
- Players are given a small creature (DemonicFamilar by Pyramidhe@d at the Hive Workshop) that hops around, and has a melee attack.
- Each player is given a base element at random, which decides their first ability.
- Slaying an enemy causes them to drop their base element (other collected elements are destroyed) for anyone to pick up.
- Picking up a new element gives you a new ability, picking up an element you already have powers up your current ability.
- Bonus items can be picked up to give your character alternate abilities, such as jump, blink, heal, invisibility, double damage etc.
(current map - will be modified by final release)
Elements
In an attempt to be original, my choice of 6 elements differs slightly from other elemental games (I hope).
My elements are Air, Darkness, Earth, Fire, Light, and Water. Elemental Item model credits go to Frankster from The Hive Workshop.
Abilities
The key feature of this game is the Elemental powered abilities, of which there are exacly 63, and made in JASS. JASS is by no way my strongest point, but I've used my knowledge and whatever useful systems I've come across to generate my own, hand-coded spells. All abilities are designed to be damage-dealing, and as such, some are fairly primitive, while others are quite complex. A few examples: (All pics are WIP)
- Boulder: (Air+Earth) "Rolls a giant boulder toward the target location, crushing anything stupid enough to get in it's way"
- Gravestone: (Darkness+Earth) "Summons a tombstone at the target location, which after a short delay, binds all nearby enemies to it and drains their life to the caster. Bound units cannot move more than 400 units away from the tombstone until the spell has ended."
- Spell Steal: (Darkness+Light) "Steals the target's elemental spell, silencing them and giving the caster the ability to use that spell for a short duration, or until they cast Spell Steal on another target."
- Plague: (Air+Darkness+Fire+Water) "Infects the target with a deadly plague, which will deal fatal damage if no healing is done before the duration ends. If other enemies come near a plagued unit, the plague will spread to them.
So as you can see, I'm no genius, but I'm proud of some of the above.
System credits go to Jesus4Lyf, Cohadar, Vexorian, and Flare/thethingy/Tmt.Fudge
AI
I find the biggest problem at small LAN parties and online is that there are never enough players to fill up a game. That's why I'm going out of my way to code a competent AI system for each gamemode, to keep it fun and exciting. They won't be as good as real players, but they'll fill up a game, and keep Free-for-alls from being 1v1v1's It also means you can play this game ON YOUR OWN (you nerd)
Interested in Helping?
I only put this here in the rare case that someone actually wants to help, in which case I will tell them I tend to work alone, however I could use a JASS wiz to de-leakify and optimize my code. I could also use some original ability suggestions, the elements are given above, so if you wanna contribute with your own unique spell, you'll get some mention in the final product.
There are a bunch of elements I'm iffy about, if you can come up with a good substance formed and/or ability for the combination, then by all means share it Below is the list of combinations I'd like to improve, and what I had in mind next to each one.
Contact
You can reach me by sending me a PM here on The Helper, reply to this thread, or contact me on skype (skype name is edward.ormond) or email at [email protected], but be sure to say who you are (I only want mapping usernames) and what you're contacting me about. If you don't I'll ignore your email/request.
There are a bunch of elements I'm iffy about, if you can come up with a good substance formed and/or ability for the combination, then by all means share it Below is the list of combinations I'd like to improve, and what I had in mind next to each one.
- Earth, Water (something to do with mud/plants)
- Light, Water (no idea, holy water?)
- Darkness, Earth, Water (corrupt nature/tainted land)
- Air, Fire, Light, Water (Something to do with steam?)
- Darkness, Earth, Fire, Water (definitely something to do with thorns)
- Air, Darkness, Fire, Light, Water (carrion/insects)
- Air, Darkness, Earth, Fire, Water (cursed metal)
- Air, Earth, Fire, Light, Water (something explosive)
Contact
You can reach me by sending me a PM here on The Helper, reply to this thread, or contact me on skype (skype name is edward.ormond) or email at [email protected], but be sure to say who you are (I only want mapping usernames) and what you're contacting me about. If you don't I'll ignore your email/request.
Conclusion
That's about it folks, I'm hoping to strike big with this map, as this will most likely be the last Warcraft map I ever make. From here on I'll probably try to learn the Galaxy editor and hop on the bandwagon. If this map has interested you, then great; if you think it's boring/bad, then thanks for taking the time to read this post and enjoy the rest of your day, and hope this hasn't been a complete waste of your time!
I hav'nt done extensive research, so if there is another map out there like this one, please let me know and I'll reference it properly. I'm not plagiarising anyone's ideas.