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  1. M

    No Revive Cost in Tavern in non-Melee Maps

    Hi there, when creating a custom map with tavern, reviving (awaken) a hero in tavern doesn't cost any resources. Reviving at altar still comes with costs. also tested this with converting a melee map to non-melee map. same result. Tavern revives used to come with costs. Is this a known bug?
  2. M

    Cancel special effect / projectile half way through

    Hi there, I was wondering if there is a way to cancel a special effect, created in editor, or a projectile of a spell effect, half way through its animation. In particular, I'm looking for a ways to just display the lauch of cluster rockets animation, but not its impact. So I thought about...
  3. M

    Replace Unit Bug

    Hi folks, i created a simple trigger that replaces a unit upon resolve via the replace unit action. As expected, the unit is transformed (replaced) with the correct unit I want it to be. Unfortunatly, I noticed an annoying bug: if the former unit was a ranged unit it keeps attacking, even after...
  4. M

    life leech attack buff

    Hi, I need a hint on how to create a spell that can be cast on other units and gives them a life stealing attack. just like unoly frenzy but instead of attack speed the buff provides life steal ... Thx
  5. M

    pick unit with locus

    yaya locust :) on a cast, units of type x (mirrors) in range get the spell as well and are ordered to cast it on a legal target. works fine. (below just pseudo code to give you a rough idea) Copy Spell Event A unit casts a spell Conditions Actions Pick all units of type x and do...
  6. M

    pan camera back / multiple players

    Hi, simple task, I guess: 4 player RPG map. I want all players to watch an event (unit transmission). So I pause all units, pan players' cameras to a specific point and start transmission. But now I'm having trouble to pan cameras back, since I dont want the players to search for their...
  7. M

    Display Shop on Minimap

    Hi, I am wondering what are the criteria for a building to be displayed on the minimap as a shop, like tavern, mercenary camp, shop? Ok, first of all it has to be a neutral building. player owned buildings are never displayed as shops. What else? I can't find out what makes a shop a...
  8. M

    life / mana / armor explosion

    hi, i encoutered a problem with my morph ability. i use a triggered ability to give a unit two kinds of morph abilities alternately, that change it instantly to another model and back (based of chaos orc..). works fine but sometimes, mana, life and armor then double with each morph and i don't...
  9. M

    auto cast purge

    I intend to create a ward that dispells magic, single target, multiple times, 3 sec cooldown. 1) is there a way to do this by an auto cast ability? 2) i guess for a trigger to work properly i first must detect if there is a buff in range of my ward it then may be ordered to purge ... don't...
  10. M

    headhunter's mark - ideas needed

    i created a spell that searches the the enemy unit with the highest level in the proximity of the triggering unit and puts a headhunter's mark on it. the unit is visible to its enemies and has a reduced armor. in addition, when killed it spawns 250 gold. i want that ability to be an...
  11. M

    AOE Mana Burn

    Hi, has anyone an idea how to realize a spell that creates an area of effect in which each enemy is burned für 10/20/30 mana every second? multiple of these areas may exist. thx
  12. M

    how to order 'Force of Nature'

    is it possible to order a unit to cast force of nature onto at least one tree? when i use the order in the trigger editor it needs a point as target for the ability to be cast. how can i find out a point near to the unit that contains a tree? thx
  13. M

    Timed Unit Evolution

    I would like to create a skill that summons a unit which evolves through multiple states of development. lets say it starts as an egg, after 20 seconds it becomes a dragon whelp, after another 20 seconds it becomes a level 6 dragon, and after that it becomes a lvl 10 dragon. what is...
  14. M

    starfall item ablility

    hi, i am trying to make a starfall item ability, but when the item is used ingame, the effect only shows the start of the starfall model ( on caster) an stops after 1 sec. any ideas?
  15. M

    position of 'lost' item

    hi, get some strange results with this trigger Event A unit loses an item Conditions Actions Game - Display to all players the text: distance of ((position of Unit X) and (position of (item being manipulated))) i created lightning effects between both points and it seem, as if...
  16. M

    'unit drops item' event

    hi, i want my trigger to activate whenever an item is dropped. any idea what would be a sensible event to chose?
  17. M

    strange multiplications on morph

    hi, i did a morph spell but sometimes the armor, damage or life value of the unit doubles when it morphes. more precisely, it seems to happen once by accident and afterwards doubles with every shift to normal and morph model. any ideas?
  18. M

    map testing

    Hi, i almost finished a multiplayer RPG map. but befor i submit it, i would like to have it checked for probs first. i did a lot of testing, but i know how things are supposed to work and i need some unbiased players, but cannot attach files. Where then i could find some interested players...
  19. M

    maximum number of custom spells

    when i create more than 100 custom spells some of them wont work properly. is this the maximum number of costum spells? can you set it somewhere in parameters? or is it just a bug?
  20. M

    spell: heal friend, damage enemy

    hi, i want my spell to heal a friendly unit regardless of undead or not and if applied onto an enemy i want it to deal an amount of damage. would be best if it works over time and not instant :) any ideas? or deos it only work with a dummy unit casting regeneration / parasite. btw: how...
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