mirrorman1de
Cool Member
- Reaction score
- 4
Hi folks,
i created a simple trigger that replaces a unit upon resolve via the replace unit action. As expected, the unit is transformed (replaced) with the correct unit I want it to be. Unfortunatly, I noticed an annoying bug: if the former unit was a ranged unit it keeps attacking, even after it was replaced, that is, I get two missles, one from the new unit (lets say human mage) and one from the old unit, which now seems to be invisible and untargetable and moves independently (lets say its was a human priest).
Any ideas?
Fixed it - how can i delete this?
i created a simple trigger that replaces a unit upon resolve via the replace unit action. As expected, the unit is transformed (replaced) with the correct unit I want it to be. Unfortunatly, I noticed an annoying bug: if the former unit was a ranged unit it keeps attacking, even after it was replaced, that is, I get two missles, one from the new unit (lets say human mage) and one from the old unit, which now seems to be invisible and untargetable and moves independently (lets say its was a human priest).
Any ideas?
Fixed it - how can i delete this?