mirrorman1de
Cool Member
- Reaction score
- 4
I would like to create a skill that summons a unit which evolves through multiple states of development.
lets say it starts as an egg, after 20 seconds it becomes a dragon whelp, after another 20 seconds it becomes a level 6 dragon, and after that it becomes a lvl 10 dragon.
what is important is that the unit only evolves if it is alive. so, spawn on death (like hydra/spiderling) is an inappropriate mechanism.
phoenix morph has a nice timer bar, but it plays the death animation on the current unit and the new unit is invisible, at least in my test trials, maybe because some animations are required that are not comprised in the model.
has anyone any ideas on how to solve this?
lets say it starts as an egg, after 20 seconds it becomes a dragon whelp, after another 20 seconds it becomes a level 6 dragon, and after that it becomes a lvl 10 dragon.
what is important is that the unit only evolves if it is alive. so, spawn on death (like hydra/spiderling) is an inappropriate mechanism.
phoenix morph has a nice timer bar, but it plays the death animation on the current unit and the new unit is invisible, at least in my test trials, maybe because some animations are required that are not comprised in the model.
has anyone any ideas on how to solve this?