Is it possible to trigger a hero to have a maximum mana pool of 100 at all times regardless of intelligence? This could be useful for creating heroes with special mana mechanics.
What I want: A hero has 100 mana when he is picked. When he levels up and gains intellect, mana pools still stays...
Is there any simple way to make a passive spell for hero that would spawn a permanent summoned unit every X second interval? Like pocket factory, except on the position of the hero. The spell should also have a cap of summons, for example when it has spawned 5 units they stop spawning.
I tried creating effect at location of Rifleman-hero that would create special light effect (http://www.hiveworkshop.com/forums/resource.php?t=65911&prev=search%3Dglowing%2520light%26d%3Dlist%26r%3D20) at position of the unit, and the remove it something like 0.05 seconds afterwards.
But the...
So, I am planning to make single players RPG, with a itemsystem that is not that complicated. I got 2 possible ways, you can tell me which you would prefer, too:
Style 1: Limiting certain type of items (such as Weapons or Armor) to maximum of, lets say 2. If I wanted to make it so that you can...
I was just interested of the fact that the Rexxar campaign used some sort of system that allowed people to hop between different maps when entering to some point of map (such as that kobold cave). That would be much easier so you didn't have to do triggers to change weather, fog color and such...
So, my intention was to create a war cry ability, which deals no damage and stuns + dazes the enemies in the AoE. But then, I encountered problems. How to order the dummy to cast the dummy thunder clap ability, which option should I pick from the list?
Warcry
Events
Unit - A unit...