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    Can anyone give me ideas on how to set up a room of monsters appearing?

    With that loop you could easily get more than 30 units. Try: For each (Integer A) from 1 to (Random integer number between 10 and 30), do (Actions) And I wonder if your condition would work. You might have to set a specific number instead of a variable. Otherwise it should be fine.
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    Check height difference

    Get the height of the unit before the jump, then compare it to the height of the point it is going to jump to. If the point to jump to is more than X lower than the jump off point, then the unit takes damage when finishing the jump. Isn't it as simple as that?
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    help with trigger

    You can make one "stash" for each player that belongs to neutral passive. When they evolve, you send all items to the stash, evolve the unit, then send the items back to the last created unit. You can also drop the items on the ground, but I think that it would make them appear for like 0.25...
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    Triggered Spell - What is wrong with this?

    To move the unit under the caster you can also use a flying dummy with a lowered flying height. Then you don't have to use triggers at all. Triggers would probably not work that easily because the caster still has a collision size that prevents the dummy from appearing below it.
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    Line Tower Wars, making units better

    Why a aura when you can use a modified hit point upgrade? It can be made in like 20 seconds. Armor and speed is however easily made by auras (devotion/unholy or endurance), but health is alot harder through auras since there is no existing health bonus aura. Do them all with modified...
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    1/4 sized game

    I do not remember :D
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    1/4 sized game

    If the models you edit will be exported - minimized - imported, then you will have a increased size, if you just edit the unit/doodad sizes, I don't think the map size will be affected.
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    Why doesn't the water spread (newbie terraining)

    But if the water doesn't come back by itself, can't you just place new water?
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    50 triggers vs 1 trigger?

    If it is an rpg, triggers will be your least memory issue. It will be doodads and units (if preplaced) that will be an issue. You can save memory by placing destructibles and unit on startup using triggers. Also skins and custom models/loading screens takes up space. Many rpgs have imported...
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    50 triggers vs 1 trigger?

    I have never reached the size cap (4mb right?) when making full scaled maps. Just avoid to many imported stuff and you will do fine with tons of triggers. (I am atm with well over 100 triggers on the map I am currently working on, and it downloads in about 5-20 seconds when compressed. :D
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    Why doesn't the water spread (newbie terraining)

    I don't think you can lower or raise water? Isn't it just shallow or deep water to choose from, not heights. Otherwise you could create the unrealistic scenario of water running upstreams (which would be awesome btw)
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    Tooltips and Hotkeys

    When the ability is trained: At the top it should display: Name, Level and a Hotkey. I prefer QWER or ZXCV for hotkeys as they are close together and arranged as the skills of a hero. That way you allways know which button is the hotkey without looking at it. I also like to put [] around...
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    JASS vs converted GUI

    You can't use all features of JASS when using GUI, like locals. The GUI also uses predefined, and not always optimized, lines of JASS code. Using GUI for a part of the trigger is often a good idea because it is faster. Then you would have to convert it and optimize it. I am learning JASS...
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    Adding/Upgrade.

    Ofc he is a GUI'er because he is posting in the GUI section :rolleyes: 1. The offense and defense upgrades are regular upgrades found in the object editor, the time between spawns would require you to give each player its own trigger or timer, which uses a variable to set the duration between...
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    Problem with creating an ability similar to Broodmother's "spawn spiderling"

    Am i wrong if i say that this skill already exists? As orb of darkness/black arrow and so on? You did not mention if the venom should do any damage over time. If it does, that would be a different deal. I forgot how you detected if a dying unit has a buff. If you are going for the DoT...
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    Problem With Protecting my map

    If you go to the Word Editor Help section , a few posts down from this one is another guy that also could not host. If you have the same problem you could perhaps ask him what he did.
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    Problem With Protecting my map

    Wierd, I have used the optimizer for over 50 different games and i have not seen any problem that changing settings would not fix. Lately however, i have noticed that protecting is worth very little against people that really wants to edit the map. There are methods against the optimizers...
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    Turning Building Problem.

    Didn't you just answer your own question in your second sentace. Ofc with some anti leak codes and a trigger to add the created main to the unit group that the spin should apply too. (unless it is there from the start)
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    Spell Cooldown Problem

    Change the event to - A unit Finishes casting an ability Pretty sure it fixes it, if not, try to add a 0.01 second wait in the beginning of the trigger (with the above event)
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    Blank spell that does not stop caster

    I allways use the temporary speed bonus ability. (the one that creates, uhm i think a boot, above your head) There is also Immolation if you use a trigger to auto deactivate it. And a ton of other abilities :)
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