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  1. Kikac_NNGK

    Adobe After Effects CS 6

    Hello it's been a long time since my last post here. Since a lot has changed, i don't even know if I'm posting this in the right section. I have this code here (script) for Adobe After Effects CS 6. It was working fine, until recently, when it started appear an undefined error at line 91 - here...
  2. Kikac_NNGK

    Can't locate game file with new patch

    Hes right. Even if I am a GUI person (i also started to learn some JASS) u cant make JASS worse than GUI. JASS is way better than GUI and u r so free when u r using JASS. With GUI u r kinda limited
  3. Kikac_NNGK

    Why doesn't this trigger work

    Well as it in my triggers, the structure trains the unit itself. U have to make the structure to be able to train those units. As the structure dies, the units cant be able to be trained from no building? If u didnt understand me i'll try to make a map for u, but tommorow. I feel kinda sleepy now.
  4. Kikac_NNGK

    Why doesn't this trigger work

    Take a look at my triggers, myb they'll help u Here
  5. Kikac_NNGK

    Why doesn't this trigger work

    W8 a sec. I didnt understand u much. Do u want ur building to trains a unit every 8 seconds?
  6. Kikac_NNGK

    Auto-train question

    This should be like this Trigger 1 Trigger 1 Events Unit - A unit Finishes construction Conditions (Unit-type of (Constructed Structure)) Equal to *Building Actions Unit - Order (Constructed Structure) to train/upgrade to a *Your Unit And Trigger 2 Trigger 2...
  7. Kikac_NNGK

    How to create a Spell like Berserker's Call in DotA?

    i had the same problem. Try using the action "Turn off this trigger" at the first place in actions and then put the action "Turn on this trigger" at the end of the trigger
  8. Kikac_NNGK

    How to create a Spell like Berserker's Call in DotA?

    Wouldn't be nice if when the unit starts the ability, make a dummy that casts Silence with same duration as the duration of berserker's call
  9. Kikac_NNGK

    Item ability-> Hero ability problem?

    This happend to me too. The item abilities that r passive, arent shown in hero UI. U have to trigger the spell, but cos im not home and dont have opened WE in front of me cant tell u the exact triggers. Base the ability on some passive unit ability (evasion for ex. with 0% chance to miss ofc:))...
  10. Kikac_NNGK

    Import Pathing texture?

    instead of war3mapimported\12x12Default.tga try putting only 12x12Default.tga
  11. Kikac_NNGK

    visible windwalk

    You dont need Wind Walk. Use Berserker instead. Just increase the movement speed
  12. Kikac_NNGK

    another question

    nope, myb a little but veeery litle, i think:o
  13. Kikac_NNGK

    Rotate Unit/Change Facing Angle

    Or simply just select the unit, hold Ctrl and click left click
  14. Kikac_NNGK

    Remove Rally Point icon?

    Have a look at this thread
  15. Kikac_NNGK

    Can't remove the rally-point action from the building

    Ty a lot man. Ty to all who helped and to all who tryed to help +rep ofc:D
  16. Kikac_NNGK

    Can't remove the rally-point action from the building

    But i need code for PickedUnit
  17. Kikac_NNGK

    Can't remove the rally-point action from the building

    But there is no such ability as Rally. So i cant remove That ability >Komaqtion I tried this but it isnt working Custom script: call UnitRemoveAbility(GetPickedUnit(),'ARal') Cos im picking the unit and i sux in JASS and with Custom scripts:(
  18. Kikac_NNGK

    Can't remove the rally-point action from the building

    Hi all. I tryed to remove the rally-point action from the building. I searched and its not an ability, I searched in Game Constants too but still didnt find anything. So if some1 can tell me how to remove the rally-point from the building. I hope u understood my problem:o SOLVED
  19. Kikac_NNGK

    Question about dialogs

    I think in GUI its easier, except for JASS experts who r doing everything in JASS. Btw here is a tutorial for dialogs in GUI
  20. Kikac_NNGK

    Need help with triggered spell

    i cant exactly understand ur reply. Can u post the triggers or just "repair" them in the map
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