How to create a Spell like Berserker's Call in DotA?

joohen

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I would like to know how to create Berserker's Call ability. It is a spell is similiar to Taunt but it is not. It forces the units around the hero to hit him and it disables the unit to take other orders except attacking the hero for a certain time and the unit will be freed. Sorry for my poor english. And... i had already tried the serarch button, but all the tutorials or the skill trigger is in JASS, so i don't understand a thing. T-T GUI preferred.
 

RaiJin

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I would like to know how to create Berserker's Call ability. It is a spell is similiar to Taunt but it is not. It forces the units around the hero to hit him and it disables the unit to take other orders except attacking the hero for a certain time and the unit will be freed. Sorry for my poor english.

when the trigger first runs, store all the units in a group, then run a timer every .. oh lets say 0.5 seconds and pick every unit in that group and order them to attack the hero
 

joohen

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when the trigger first runs, store all the units in a group, then run a timer every .. oh lets say 0.5 seconds and pick every unit in that group and order them to attack the hero

If i store all the units in a group, then pick every unit in that group and attack him, his allies will also attack him too.
 

Ayanami

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Set your unit group in this way.

Trigger:
  • Actions
    • Set TempGroup = (Units within 300.00 of (Position of (Triggering unit)) matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Mechanical) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True)


Of course this trigger leaks. Just an example.
 

Archideas

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But if it's like every .5 second, won't someone be able to cast a spell during that time? Just asking cuz I don't know. xP
 

Rainther

I guess I should write something of value here...
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or make a trigger to force the units to continue attacking the taunter if ordered otherwise.
 

Kikac_NNGK

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Wouldn't be nice if when the unit starts the ability, make a dummy that casts Silence with same duration as the duration of berserker's call
 

Rainther

I guess I should write something of value here...
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That'd remove the panic you get from realizing that your abilities can't be cast.

Now what's the fun in that? ;D

And the solution aint waterproof since it allows you to use items if I'm not mistaken.
 

Rainther

I guess I should write something of value here...
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Are you talking about my method? You'd have to use 3 events: Unit is ordered a point, Unit is ordered an object, Unit is ordered without a target and a condition that checks if these people have the buff on themselves. The action would be to instead force them to attack the taunter.
 

joohen

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errr.... is the condition called

((Triggering Unit) has Buff Taunt Buff) Equal to True
 

Rainther

I guess I should write something of value here...
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Umm... :p will you have more then one hero with this ability? If "yes" it'd make it easier.

The function is anyhow something like this:
Trigger:
  • Unit - Order (Triggering unit) to Attack Taunter
 

joohen

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i create a AI and "he" used the ability, my unit was ordered to attack AI but i can still order my hero not to hit him or run away. What i want is, you can't order the taunted guys to do whatever he wants but to attack the super Taunter. Maybe my first question was misunderstood due to my poor english.:p
 

Rainther

I guess I should write something of value here...
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This is exactly what I'm trying to do. The trigger is supposed to order the unit to continue attacking the tauntern when told otherwise.

Did you add the events?
 

joohen

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yes.... maybe you can type the trigger out for me to see.....Sorry to trouble you...:eek:
 
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