Hey,
How can i make the Earthquake ability non channeling ?
So the hero just chooses the AOF then he can walk away and the earthquaks stays ?
Thanks,
Dan
I have a game and i want it to have an arena that heppends every once in a while..
here is my GUI:
FFA Arena
Events
Conditions
Actions
Game - Display to (All players) the text: Free For All Arena ...
Player Group - Pick every player in (All players controlled by a...
Hey,
I made like an arena and it takes 2 teams and put them inside the arena..
How can i know which team has won, if i dont know how much players in each team?
like in free for all i used:
Wait until ((Number of units in (Units in Arena <gen> matching (((Matching unit) is A Hero) Equal...
Are there any leaks here?
Teleport Troops
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Teleport Troops 1
Actions
Unit - Remove (Sold unit) from the game
Game - Display to (All players) the text: (Troops has been...
Hey,
I want to make like a mini game inside my game...
Player play with their heroes like a normal game and once in 5 min there is a duel between 2 random players.
Now my problam is pausing all other units in map including creeps and everything, moving the 2 random players into the arena...
How can i make this GUI in JASS?
Player - Make AllUnits[(Integer A)] Unavailable for training/construction by Player 1 (Red)
In one line of custom script if possible..
The reason i want to make it JASS is this:
http://www.thehelper.net/forums/showthread.php?p=1198104#post1198104
This is my trigger, and my units still available for training:
Map inizilazation
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players) over 5.00 seconds
Cinematic - Fade out and back in over 5.00 seconds...
I use this trigger:
Create Gameboard
Events
Conditions
Actions
Multiboard - Create a multiboard with 1 columns and 1 rows, titled Gameboard:
Set Gameboard = (Last created multiboard)
Multiboard - Show all multiboards
Multiboard - Set the text...
When im using Defence Upgrade Bonus
it adds 4 defence to the unit than the damage reduction is 19%...
i want it to add just 1 to the defence... Someone said to me
i need to Edit Upgrade Stats...
How do i do that ?
When im using Defence Upgrade Bonus
it adds 4 defence to the unit than the damage reduction is 19%...
i want it to add just 1 to the defence...
how to do that...?
How can i make player share an upgrade?
When 1 player researches an upgrade its automaticly researches the same upgrade
for other players as well...
Like sharing the same upgrades...
is it possible?
When i use a triggered spell that i made the game crashes 2 sec after the spell is done...
Im using 4 triggers for this spell:
Initially On
InnervateON
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Innervate...
I did all random trigger, this is the setup trigger:
Tavern Initialization
Events
Map initialization
Conditions
Actions
Set TotalHeroes = 11
Set RandomCount = 11
Set Hero_Array[1] = Dark Paladin
Set Hero_Array[2] = Feral Paladin...
Hero levels
Events
Unit - A unit Gains a level
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Difficulty Equal to 1
Difficulty Equal to 2...