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    Need Spell Ideas

    Just looking for some spell ideas, I forgot most of my WE editor so try not to make something extremely hard/extravagant hard to code, also I am limited to GUI sadly It's a RPG-style map with spells having 1 level dealing damage based off the heroes attributes, I don't have any hero...
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    Would this work? Move unit Trigger

    The problem with testing this is that I can't host, and nobody on my /f l can host either sadly :thdown::thdown: What I was hoping to do was make it so that when the boss dies (in this case, unit_iceg0) that every unit gets moved to its own loot room So since I can't test it I'm hoping if...
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    Hero Revival

    I guess it's MUI Problem of overlapping, if a hero dies after the original hero dies he gets spawned on the first timer, and the first hero that died gets stuck in limbo Hero Revival Events Unit - A unit Dies Conditions ((Triggering unit) is A Hero) Equal to...
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    Need help with sliding dummy trigger

    Basically I wanted to make an attribute base damaging shockwave and I was told that a sliding dummy trigger was the best way to do it, I asked before in this thread But the persons method did not work, I'm indifferent to MUI/MPI (although it would be nice) since I can always look at that...
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    Reflect Damage

    How would I make a passive spell so that when the unit takes damage whether it be an attack or spell that there's a chance that the unit does not take damage and instead the damage is applied to the attacking unit
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    Spell not dealing damage

    Basically I want the spell to deal .2x Str of the casting unit every second for 13 seconds, since that's how long the channeling spell lasts Can anyone find out whats wrong or tell me how I can change it so that it works? Shroud Events Unit - A unit Starts the effect of an...
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    Need hero spell ideas

    Ran out of ideas :\ All spells have 1 lvl and do an attribute based damage in my map example Mass Array - Hero makes the units around him confused dealing 2x STR and silencing them for 3 seconds Evil Incarnate melee dps/tank str based Sand Spider ranged dps/support agi based...
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    Spell doesn't cast properly

    So I took it from this system But the problem is that the spell only casts at one point so can anyone spot the problem/help me out? Chaotic Force Animation Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Chaotic...
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    Need hero spell ideas

    Game is an RPG styled map I'm looking for 3-4 spells for a "Chaotic Mage", no pertaining attribute except pure spell damage type hero Also looking for spells for a "Shadow Knight", spells must pertain to obviously darkness or evil, I need 11 total spells Lastly need spell ideas for "Sand...
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    Item drop trigger help

    Would this trigger work? I tested this 10 times but got no items... but maybe it's just luck, but I'm asking if this would actually work or if I did something wrong Finish Gauntlet Events Unit - A unit Dies Conditions (Dying unit) Equal to u_gauntlet1 Actions...
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    Level-up/Spellbook problem

    This is my trigger for leveling up my spellbook with a hero However there's a problem that if a level is skipped then a skill isn't learned so how can I make it so that a hero doesn't skip level or if he does he still learns the ability? LevelS Events Unit - A unit Gains a...
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    Item class within an item class/item hero level dependant

    I already have a trigger to define the difference between weapons/off hand/armor/headgear/jewelry as such Main hand Events Unit - A unit Acquires an item Conditions (Item-class of (Item being manipulated)) Equal to Campaign Actions Unit - Order (Hero...
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    Need help modifying trigger

    This is the trigger I'm using for one of my dungeons in my RPG map It's basically if a unit enters the exit region and no one else is in the dungeon then it resets the dungeon Reset Events Unit - A unit leaves GauntletArea <gen> Conditions ((Units in GauntletArea <gen>...
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    Damage not working for triggered spell

    I tested it and it works for when a unit belongs to a player, everything is fine but when I make it so that a computer owns the unit when he casts the spell the second trigger doesn't happen so... yeah suggestions? Ice Overlordcast Events Unit - A unit Is attacked...
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    Help with timer

    Just wondering how would I make it so that the timer doesn't repeat every time a hero moves into the region Send Events Unit - A unit enters Gauntlet0 <gen> Conditions ((Entering unit) is A Hero) Equal to True Actions Set p_Gauntlet = (Center of GauntletStart...
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    Trigger causes disconnect (again)

    Sentinel Events Unit - A unit Is attacked Conditions (Attacked unit) Equal to Collector 0020 <gen> Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions b_sentinel[(Player number...
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    Making RPG Dungeon/Raid/Instance

    Searched around but couldn't find a guide on how to trigger a good dungeon/instance/raid I have that when a unit enters a region he is teleported to the dungeon But I'm clueless on how to trigger so that the dungeon closes after a certain amount of time like 20 seconds and no one entering...
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    Items definable any other way?

    For example I have this trigger Main hand Events Unit - A unit Acquires an item Conditions (Item-class of (Item being manipulated)) Equal to Campaign Actions Unit - Order (Hero manipulating item) to move (Item being manipulated) to inventory slot 1...
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    Making breaks in description?

    The equivalent of pressing "enter" on your keyboard into the Text - Extended Tooltip - Extended Since pressing enter just confirms it, is there a code that will make the text move to a new line or do I just have to make huge spaces?
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    # of player quest problem

    Basically I have the quest set up so that only the player owning the attacking unit gets the quest But after anybody claims the quest, no one else is able to get it, I know it's because I turn off the initial trigger, but if I don't then a player can just re-do all of the quests again Any...
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