Spell doesn't cast properly

Firezy

New Member
Reaction score
14
So I took it from this system

But the problem is that the spell only casts at one point so can anyone spot the problem/help me out?

Trigger:
  • Chaotic Force Animation
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Chaotic Force
    • Actions
      • Set unit_cf = (Triggering unit)
      • Set point_cf = (Position of unit_cf)
      • Set real_cf = 0.00
      • For each (Integer A) from 1 to 8, do (Actions)
        • Loop - Actions
          • Unit - Create 1 Dummy (Custom Campaign) for (Owner of unit_cf) at point_cf facing Default building facing degrees
          • Unit - Turn collision for (Last created unit) Off
          • Unit - Add (Chaotic Force) to (Last created unit)
          • Unit - Set level of (Chaotic Force) for (Last created unit) to 1
          • Set point_cf1[(Integer A)] = (point_cf offset by 256.00 towards real_cf degrees)
          • Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm point_cf1[(Integer A)]
          • Set real_cf = (real_cf + (360.00 / 80.00))
          • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
          • Custom script: call RemoveLocation(udg_point_cf1[bj_forLoopAIndex])
      • Custom script: call RemoveLocation (udg_point_cf)
 

simonake

New Member
Reaction score
72
Creating the unit is wrong i think. You have to select (Point with polar offset)

then

Trigger:
  • Unit - Create 1 dummy (Custom campaign ?) for (Owner of unit_cf) at ((Position ov unit_cf) offset by 0.00 towards Real_cf degrees) facing Default Building


this should work

If it's work rep please!
 

Firezy

New Member
Reaction score
14
Set point_cf = (Position of unit_cf)

the problem is that the dummy only casts at one angle, when I want a 360 spell
 

bOb666777

Stand against the ugly world domination face!
Reaction score
117
Change Set real_cf = (real_cf + (360.00 / 80.00))
to
Set real_cf = (real_cf + (360.00 / 8.00))
 

simonake

New Member
Reaction score
72
Lemme show you my nova and lets compare.

Trigger:
  • Custom ability
    • Events
      • Unit - A unit start the effect of an ability
    • Conditions
      • (Ability being cast) Equal to_ Nova
    • Actions
      • Set Nova_Caster = (Casting unit)
      • Set Nova_Real = 0.00
      • Set Nova_Point = ((Position of Nova_Caster) offset by 1200.00 towards Nova_Real degrees)
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • For each (Integer B) from 1 to 10, do (Actions)
            • Loop - Actions
              • Unit - Create 1 Chiken for (Owner of Nova_Caster) at ((Position of Nova_Caster) offset by 0.00 towards Nova_Real degrees) facing Default basement
              • Unit - Order (Last created unit) to Avancer vers Nova_Point
              • Unit - Add a 2.50 second Generick expiration timer to (Last created unit)
              • Set Nova_Real = (Nova_Real + 36.00)
              • Set Nova_Point = ((Position of Nova_Caster) offset by 1200.00 towards Nova_Real degrees)
          • Wait 0.35 seconds
          • Set Nova_Real = 0.00
          • Set Nova_Point = ((Position of Nova_Caster) offset by 1200.00 towards Nova_Real degrees


Mine work perfrectly and we use about same variable. try make like i did.
 

bOb666777

Stand against the ugly world domination face!
Reaction score
117
@simonake
Sorry, but, creating chickens to order them to move to some random point, isnt really efficient

It's much better to order dummies to cast Carrion Swarm
 

simonake

New Member
Reaction score
72
Well at this point i dont reallt care because it's working, i removed speed limit on them and tey walk. I will show you lemme sec.
 
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