if a player leaves. how can i make it so that when a player leaves, all of his units are giving to a computer to control them, or even switch the leaving players units into a computer. either or? any help would be awesome.after a lot of :banghead: ive looked and looked and im left :confused: and :(
hello it's been a while and im working on a new map. basically its a footmen vs grunts for RoC i know there are pleanty of footmen vs grunts maps for TFT but im trying to get one for our fellow RoC players. anyways the problem i am currently having is upgrades. if any of you have played a...
change targets undead to living. or summoned w/e if u don't want it to hit undead units. change it around. some spells are hard coded though and can be a pain in the ass. if the case may be then you need to make dummy spells out of spells that allow you to do what you want then through triggers...
u dont NEED to trigger this, just do what people are telling you to do and change targets allowed to ENEMY, AIR, GROUND. that is it.
the only thing u need to actually worry about is their actual HP regeneration. if they are say around actual unholy aura and your data in your custom unholy...
I'm not saying i don't know how to use spell books. i would just rather not. and yes, doom is not a likely buff for this topic. i wish blizzard would of at least finished up buffs with negative or positive(beneficial) and made some things UN-dispel able
*edit*
all the priority will do is...
this is correct. you can test this yourself by adding a looping spell gfx to a aura and puttin the spell detail to low. run next to any unit that meets the requirement. the loop will only work once. turn the spell detail to high and should work.
are there any buffs that cannot be dispelled that are shown ingame. if not. what would be the best way to go about making such buffs not able to be dispelled without adding the ability of spell immunity to the unit?
it has stopped working and wont show up when i go to edit strings anymore. nothing has changed. i just opened newgen and nothing. i tried re downloading it and nothing again. how does one go about getting it to work?
first one creates i believe a footmen, and gives u 25 gold? or takes 25 gold? im not sure. second one i didn't look at long enough. 3rd gives 500g to anyone playing. that's a quick gist of the 3
well there's at least two ways. you can add a new ability with higher damage. or add two dummy units. the second idea is what i used to make a aoe immolation as to where the larger the immolation the lesser the damage. u just have to account for the damages all stacking the closer it gets. so...
THB i'm just not seeing the debuff ability in that icon. i dunno maybe its just me. as for the icons put some borders on them. that might help a little.
u wouldnt happen to know the name of the file that contains these would u? i tried looking through newgen was unable to find such file.
*edit* nvm found it lol
ah ok nother question if i may. GetTriggeringTrigger will that run a trigger that i used to turn that specific trigger on with? see...
you can still make icons in 64x64 it really doesn't matter. making them smaller just means less work really. so that work u just spent time doing doesnt get covered up by some ugly wc3 border :)
is there anywhere with usefull custom scripts available with definitions and explanations behind them like in temjlr3's Memory Leak / Custom Script Guide. pretty much just anything thats compiled with usefull definitions.