Um, whenever i turn on this trigger, all players get disconnected inwithin a few secs. Anyone got any ideas why?
Every 1 Sec Event
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 4, do (Actions)
Loop...
hey, i need to make an upgrade which has 3 levels, first level is purchase, second level is use, third level is unuse. What this means is that after the player has purchased it, he can choose to use it or not use it this round. It cost to purchase it but its suppose to be free to use or unuse...
Hey, how do you remove wards as a unit that is classfication under wards can not be removed by unit-remove.
If there is not way, then how can a make a unit not have any commards if not using the classification of wards?
Computer Sending Units
Events
Time - Com_Timers[33] expires
Time - Com_Timers[34] expires
Time - Com_Timers[35] expires
Time - Com_Timers[36] expires
Time - Com_Timers[37] expires
Time - Com_Timers[38] expires
Time -...
Using the event, when timer expires with arrayz, therefore needing to use the condition, for timer [IntA] with time remaining = 0.00, if i had two timers running at the same speed caused me quite a bit of trouble. Everything happened twice.
Is there a way around this?
E.g.
User2 Sending...
Is it possible to make a unit uncontrollable? E.g. only triggers can control the unit and not the player? I first used the change ownership so that the player doesn't own the unit and that workd but things are getting more complicated now and i can't use that method anymore. I have also tried...
Is it possible to make a variable type equal arrays or something like this. Here is what i have
I have 4 units with differently build times(Trigger Created Units). So for Player 1, i have
Footman Build Time = 5
Rifleman Build Time = 10
....
User_Buildtime[1] = Footman Build Time...
Hey, i currently have a few timers and each timer has has a trigger when it has expired. For exmaple, timer1 when expires pops out a footman, timer 2 a rifleman.
Basically, i have about 8 timers currently for each player. This means i am using 8 Triggers x 4 Players. I have done this already...
Hey, just wonder, this is for a multiboard
I want to make a multiboard for each player,
I have a few variables, first is, lets say 'unit levels', there are lets say 5 units, so 'unit levels' will be an array with 5. Now i have 3 players. So i want to make a variable which is 'Unit levels...
Is it possible to create a diffenerent board for each player. the board i have shows levels and build times of a players units and i want each player to be able to see their own
Hey, have a quick question, how do i make it so when i upgrade my unit, it doesn't upgrade the computers units too?...currently, when i upgrade, my units get it but so does my emenies....is this something i selected in the upgrade?
Thanks
Hey, i have a map in which you can purchase new units. When new units are purchased, when the game starts, it will automatically swarm when the timer hits 0. I have created a timer window for the units which have already been purchased. However, i am trying to do this with arrays.
I can make...
Hey, does can someone help me with upgrades? When i use the upgrade from the orginal and edit it, its fine, but when i create a new one and make it idenitcal, it doesn't work. Got any ideas? i even tried copy and paste to ensure its sameness but it just wont work
Thanks in Advance
How do i change the size of an attachment, using a special effect trigger to enable the attachment, when i enlarge the scale of the unit, the attachment also enlargers but can i enlarge the attachment and not the unit?
Thanks
Hey, if i make, for example, triggering unit = "Unit1" (Variable)
how can make the unit no longer "Unit1"? i don't not want to make another unit "Unit1" tho.
Thanks guys
Have no idea but this is suppose to increase the persons mana by 1. The first time it is 1 but the second time 2 and third 3 and so on. Anyone know why?
Theres no event coz another trigger adds the event later on.
Freight
Events
Conditions
(Unit-type of (Triggering unit))...