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    Other WCIII In-game command line

    Is it possible to create a trigger that will run user input code using substrings? Ex: Command Line Events Player - Player 1 (Red) types a chat message containing ~ as A substring Conditions (Substring((Entered chat string), 1, 1)) Equal to ~ Actions Set code...
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    Unit Targets

    Does anyone know of a good tutorial on the targeting system? (ie hero, wall, self, neutral, etc)
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    Animation Not Playing While moving a unit

    how do you make a unit look like it is casting a spell while a trigger moves them in a loop with a timer?
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    Custom sheild breaker

    im creating a jump kill ability and it either goes too fast or too slow. does anyone know how to fix this problem? for reference here's my code so far (just started) Melee Initialization Events Unit - A unit Begins casting an ability Conditions (Ability being cast)...
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    In game Change Range of Sight

    I'm trying to create a stacking item that will extend the range of sight per unit, and the goblin night scope does this by applying the ultravision ability, but i'm unable to find a value that adds the line of sight to the unit. I'm assuming that the ability simply changes the unit to only...
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    Charges Adding to Sell Value

    how do you make an item sell for the amount of charges remaining and does this work when adding charges to the item via triggers? EDIT: you set the item classification to charged then give it a charge of something greater than 0
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    A possible Crash?

    does anyone think that this code i made for a double kill multi kill ultra kill monster kill trigger will cause my game to crash? Other Bloods Backup Events Unit - A unit Dies Conditions ((Triggering unit) is A Hero) Equal to True Actions If (All...
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    Game Crashin on Unit Death

    hey i've been triggerin this map for about two weeks now and it has started crashing when i've tested it on bnet with more than 6 people it only crashes when a player causes quick deaths in the other players hero. anyways this is the code that runs on death Team1 Unit Dies Events...
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    Charged True Sight Gem

    i'm having trouble making a trigger that will only decrease the charges in an item when a unit is windwalking or being a ward Trusite Charged Events Unit - A unit Dies Conditions ((Item carried by (Killing unit) of type Gem of True Seeing) is owned) Equal to True...
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    The Multiboards String Limit?

    I've created some code that displays the multiboard for all active players and stuff, but i want to add two more lines when certain victory conditions are selected. It will not display the victory condition string in column 1 row w\e anyone have some advice? here is my code Create Events...
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    Unfinished Map

    here is a map that i worked on forever, then lost 6 hours of work on a world edit crash so i didnt finish it if anyone wants to use it they can originally it was going to be a "life of a hero builder" that was a loap with skill builing and then i was going to add some hero wars elements...
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    How to make a 2 dimensional array

    I was wanting to make a two dimensional array to attach hero level, hero kills, hero deaths, total gold, and various other bits of data to each player in a game. I have heard of people using two dimensional arrays to do this. Anyone know how? something like ARRAY_VARIABLE[(for each integer...
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    Set gold bounty dice to a variable?

    Is there a way to set a units bounty dice to a trigger variable so that you can change it depending on a hero's level?
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    Tree Killing Trigger

    hey my tree killing trigger looks good, but doenst work I indexed my trees so that if i want to add more it will all be done with one trigger. Right now when a unit walks in the region it will not remove the tree, but it will revive the tree if you kill it then walk out of the region with the...
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    Do specified regions with an offset cause memory leaks?

    Do specified regions with an offset say UpSpawn Events Player - Player 1 (Red) Presses the Up Arrow key Player - Player 2 (Blue) Presses the Up Arrow key Player - Player 3 (Teal) Presses the Up Arrow key Player - Player 4 (Purple) Presses the Up...
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    Anomalies In My Code

    I don't see any errors in my code, but there are glitches that i'm finding in the game while testing. I am making a guitar hero like game for warcraft. The delay is horrible with a slow connection...BUT i'm doing it cus i like to program. :] Can someone please take a look at this code and...
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