Animation Not Playing While moving a unit

Never_Quit

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how do you make a unit look like it is casting a spell while a trigger moves them in a loop with a timer?
 

simonake

New Member
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Have you tried For Each 1 to 1 Integer B do Actions

then you put Animation - Spell or Slam

add it to an integer A
 

Builder Bob

Live free or don't
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If you use SetUnitPosition() (this is what you get in GUI), the unit will be ordered to stop and it's animation reset to "stand".
If you use SetUnitX() and SetUnitY() instead (use custom script if you use GUI), the unit will continue on it's current order and it's animation will not be interrupted.
 
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