Never_Quit
New Member
- Reaction score
- 16
Do specified regions with an offset say
cause memory leaks?
Trigger:
- UpSpawn
- Events
- Player - Player 1 (Red) Presses the Up Arrow key
- Player - Player 2 (Blue) Presses the Up Arrow key
- Player - Player 3 (Teal) Presses the Up Arrow key
- Player - Player 4 (Purple) Presses the Up Arrow key
- Player - Player 5 (Yellow) Presses the Up Arrow key
- Player - Player 6 (Orange) Presses the Up Arrow key
- Player - Player 7 (Green) Presses the Up Arrow key
- Player - Player 8 (Pink) Presses the Up Arrow key
- Player - Player 9 (Gray) Presses the Up Arrow key
- Player - Player 10 (Light Blue) Presses the Up Arrow key
- Player - Player 11 (Dark Green) Presses the Up Arrow key
- Player - Player 12 (Brown) Presses the Up Arrow key
- Conditions
- Actions
- Unit - Create 1 iGeneralUnit for Neutral Victim at ((Center of rUpRegions[(Player number of (Picked player))]) offset by (1700.00, 0.00)) facing 180.00 degrees
- Unit - Change color of (Last created unit) to iUpColor
- Unit - Order (Last created unit) to Move To ((Center of rUpRegions[(Player number of (Picked player))]) offset by (-500.00, 0.00))
- Events
cause memory leaks?