with
Dialog - A dialog button is clicked
Condition - Clicked dialog button equal to (Your dialog button)
^ thats a dialog button comparison
Action
Unit - Replace (your unit) with (the unit that will be in place) with max health of replaced unit.
and do that for each of the 5 units...
Well, I wanted to start a project that I could keep working on, and just start small, and then whenever I want to update it. If I would have made the map too small I bet I would have been out of space, which would have been a shame. PS. dont forget that the makers of DaoW did it aswell (Im not...
Hey, I have not found a name for this map yet, but since I wanted it to make a nice, large RPG map, to play with my friends over LAN (Dont think i'm going to upload it since I use models from hiveworkshop, and I dont want a mile long list of credits) but tell me what you think, and straight away...
Doent work so well yet, but if u'd improve it that'd be awesome. left/right steering is abit annoying, the unit collission doesnt work and Q is bugged. allso the unit is too fast, makes it hard to steer. exept for that its a great idea
If im not mistaken, a diffrent spell ID should make me able to use 2 of the same presets, without making the unit cast the 1st in line spell in game because else 2 spells would have the same ID
or something like that.
now I was wondering, how do I (and can I) change the spell ID or...
I'm having some strange issue, i've got 2 dialogs in the beginning of my map, one that allowes you to choose diffculty and then I want another to pop up when a diffculty is chosen, however, the second dialog doesnt work @ all
Dialog Initialization
Events
Time - Elapsed game time...
yes, they can easily be opened with the destructible action, but I mean that the doors swipe open instead of just instantly opening. regular models only have 4 animations, Stand (closed), hit, death and death alternate (opened)
Heya, do any of you guys know if there's a gate on hiveworkshop (or any other website) with an open/close animation and (if this is even possible) then how would it work?
To make it look like the unit is 'inside' the tank I suggest u use 1 trigger to lock camera, 1 to unlock camera when unit exits the vehicle and 1 trigger that sets the angle of the camera to the facing angle of your unit every 0.01 second, this makes the camera turn with the unit
a leak is when a part of your trigger doesnt seem to work I believe, anyway I have looked at your problem and I dont know how to solve it, sorry. Tought i'd better explain what a leak is.
an example of a leak is when you pick every unit in (playable map area) and do:
remove (picked unit)...
With a trigger and a variable you can just set something like this:
Chance on extra missile
Events
Conditions
Actions
Set Chanceonextramissile = (Integer((Random percentage)))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)...