Search results

  1. M

    Leak check

    Checking to make sure I got the point and picked unit leak removals right. Also, I'm looking for suggestions on how to remove the 15 special effect leaks without altering the effect (it makes meteors fall down which don't particularly do anything individually). Don't worry about the...
  2. M

    Upgrade reseter

    Making a game where players buy units and upgrade them to eventually fight each other in a battleground. When players buy units a building is made for that unit which contains its upgrades. After every battle i need the upgrades to be reset. So I made this trigger so that when the unit...
  3. M

    Floating Text Q

    I have this floating text that acts as a countdown timer. I am wondering if I did it the most optimal way. Ex. will the floating text change when the value of the integer variable changes or do I have to keep refreshing it like I do in the below part? For each (Integer A) from 1 to 36, do...
  4. M

    Difficult logical problem

    EDIT: I had posted the wrong trigger for the action trigger earlier... here is the right one. Intro: My game is a turn-based game that places units on a grid. I have a turn system in place that goes from one unit to the next based on certain conditions. I am in the last stages of making the...
  5. M

    Map protection and Q

    I am about to release the beta for my map and I want a protection method. I have seen that many maps have a block that causes the map editor to error when the map is opened, causing it to shut down. Looking for recommendations for a program I can use and where I can find it. Misc: How can I...
  6. M

    CS for removing this leak?

    In my map I have a lot of arrays that are set and referenced to using the function Player number of (owner of (unit)). This trigger is likely the one that will create the most leaks in my game, but I do not know how to remove the leaks from it. What it does is when a unit uses the move ability...
  7. M

    Trigger Leak help

    Need guidance on removing leaks from my triggers. I have read the post that talks about removing links, but I am having some general issues. I haven't taken the time to learn JASS yet. I have tons of triggers in my game that are like the one below, 14 that are just like it. But I don't know how...
  8. M

    Question batch #3

    So in my journey of making my first awesome map, I have come up with a few more questions: 1. What is the equation for armor % damage reduction per armor point? 2. Is there a way to reduce spell damage by a % with an aura or a buff? 3. Can someone point me to where I can find out about...
  9. M

    Trigger ability questions

    I am not sure how sliding units/dummies work. For example, I want to make a shockwave type ability that uses a sliding dummy that does damage to nearby units with immolation or whatever. But I do not know what GUI scripts to use. Do you need JASS to slide units like this? I do not know how to...
  10. M

    Buff Qs

    I am at the complicated part of my map in making as many cool/unique/special effecty abilities that I can. So two questions at the moment: Can you change the % spell damage increase done by the Banish debuff? Can you remove the spell immunity from Avatar? How? If not, I need a self-usable...
  11. M

    Pick player... Run trigger

    I am learning more things every day making my first map, and I have come across something that, if works, would be a big help. Question: I have a trigger running, and an action: If a specific unit has 100% mana (condition), run trigger X. At the moment the targeted trigger references the unit...
  12. M

    Chaos Ability

    First question, how do you post a trigger besides having to copy and paste text? I am going on a 10 minute errand. When I get back, if someone responds, I'll post my ability trigger that I need some help on. Thanks.
  13. M

    "For each integer A, do action"

    I still need a way to input integers into loops, but read my latest post for the latest update. Thanks. So I have noticed that this can be very helpful for when making dummies for special effects and other stuff. However, I can't seem to figure out how to do these triggers accuratly. Here...
  14. M

    Some ability questions part 2

    So I made a post earlier and most of my questions were answered or figured out, and I now have some new ones. 1. Can you change the size of special effects? For instance, would it be possible for me to change the size of the green flamestrike effect? How do I get a trigger to be affected by...
  15. M

    Ability Basics and Questions

    Hey guys. I am in the ability making phase of my game now, and I have some questions about making abilities. General question is do I need JASS for a lot of ability affects? It seems like you can do a lot of cool abilities with the normal GUI, but here goes. 1. Can you make triggers affected...
  16. M

    Picking units help

    So I am making a simple trigger where a unit enters a region, which causes all ground units in another region to move instantly to a third region. Here's what I have for the action: Unit Group - Pick every unit in (Units in P1 Zone <gen> matching (((Picked unit) is A ground unit) Equal to...
  17. M

    Height Condition

    I am trying to make a condition for an ability being cast that will stop the triggering ability if the height difference between the two units is about 128 or more. I do not see any height real comparison in the condition tabs. So I tried using the angle comparison between two points, the two...
  18. M

    Transfering Map Data

    I started making a map to test stuff out, but I want to keep what I have come up with and want it bigger with a different tileset. It doesn't seem like I can increase the playable size after you've already started working on the map. Is there a way I can transfer all the customization and...
  19. M

    Movement ability Trigger

    I am having trouble with making a movement trigger. My goal is to have a unit cast a dummy ability on a target which basically does nothing, then back it up with a trigger that moves the unit to the target instantly when the ability is cast. Restriction: I can't use blink because I have...
  20. M

    Altering Ability Data

    So I am trying to make an effect that regenerates a % mana to all units in a Region on a set interval. I have tried altering the mana fountain's mana regeneration ability, and making a mana fountain pop in and out of the center of the region, but changing the % regened doesnt seem to be...
Top