First question, how do you post a trigger besides having to copy and paste text? I am going on a 10 minute errand. When I get back, if someone responds, I'll post my ability trigger that I need some help on.
Seriously, why do you post this if you're not going to link it?
Edit (for post below):
It doesn't mean you can't link it? Just use it. Ace didn't delete the thread for a reason. Locked or graveyarded doesn't mean you can't link it.
Ah, cool. Alright so the basic goal of this ability is to create 5 wisps, then have them shoot Death Coils at target of ability being cast. I want it to order each wisp one by one to fire a death coil every .1 or .2 seconds, and do this 5 times, for a total of 25 death coils. However, what the trigger I made does so far is only commands the first wisp to shoot one DC. If I get rid of the wait .1 seconds, it makes all 5 wisps shoot 1 DC at the same time. This was just a guess at how to do the spell, as I am a nub at map making (this is part of my first project). How can I accomplish what I want? Thanks for any assistance.
Trigger:
Chaos
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Chaos
Actions
Special Effect - Create a special effect attached to the origin of (Casting unit) using Abilities\Spells\Undead\UnholyAura\UnholyAura.mdl
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Unit - Create 1 Chaos Dummy for (Owner of (Casting unit)) at ((Position of (Casting unit)) offset by 200.00 towards (-54.00 + ((Real((Integer A))) x 72.00)) degrees) facing Default building facing degrees
Set ChaosDummy[(Integer A)] = (Last created unit)
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
Wait 0.20 seconds
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
For each (Integer B) from 1 to 5, do (Actions)
Loop - Actions
Wait 0.1 seconds
Unit - Order ChaosDummy[(Integer A)] to Undead Death Knight - Death Coil (Target unit of ability being cast)
Special Effect - Destroy (Last created special effect)
Reading over it here I see one mistake... that I put A for the Chaos Dummy integer instead of B in the last loop.
It's not the loop... I changed the dummy spell to be based off healing spray, and make the 5 coils each be based off that, but when I put the waits in between the cast commands still only the first one goes off.
Trigger:
Chaos
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Chaos
Actions
Special Effect - Create a special effect attached to the origin of (Casting unit) using Abilities\Spells\Undead\UnholyAura\UnholyAura.mdl
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Unit - Create 1 Chaos Dummy for (Owner of (Casting unit)) at ((Position of (Casting unit)) offset by 200.00 towards (-54.00 + ((Real((Integer A))) x 72.00)) degrees) facing Default building facing degrees
Set ChaosDummy[(Integer A)] = (Last created unit)
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
Wait 0.05 seconds
Unit - Order ChaosDummy[1] to Neutral Alchemist - Healing Spray (Position of (Target unit of ability being cast))
Wait 0.10 seconds
Unit - Order ChaosDummy[2] to Neutral Alchemist - Healing Spray (Position of (Target unit of ability being cast))
Wait 0.10 seconds
Unit - Order ChaosDummy[3] to Neutral Alchemist - Healing Spray (Position of (Target unit of ability being cast))
Wait 0.10 seconds
Unit - Order ChaosDummy[4] to Neutral Alchemist - Healing Spray (Position of (Target unit of ability being cast))
Wait 0.10 seconds
Unit - Order ChaosDummy[5] to Neutral Alchemist - Healing Spray (Position of (Target unit of ability being cast))
Special Effect - Destroy (Last created special effect)
I'm unsure whether the target unit of ability being cast is null or not.
Try storing that unit or it's position to a variable.
And order the dummies to cast their thing on that.
I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...