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  1. J

    Timer at MapInit Not Counting Appropriately

    Just starting out with the SC2 editor here, trying to move over my WC3 experience. Having a weird issue with a Timer Window. While in game, it's not counting at all, it sits a 0:00:00. Here's my trigger: Events Game - Map Initialization Local Variables SetupTimer = (New timer) <Timer>...
  2. J

    TD Devourer Tower Defense Assault (Ver 1.0 Release!)

    Devourer Tower Defense Assault (Ver 1.0.1 Release!) Finally, after months of blood, sweat and tears, I'm ready to reveal the project I've been working on. Introducing Devourer Tower Defense Assault! (DevourerTDA for short) DevourerTDA is a new evolution of the Tower Defense genre that...
  3. J

    Loading Screen Crashes TFT

    Well, the rest of this project hasn't been easy, why would the last thing I need to do be any different? :) I've created a Loading Screen for my map, based on the tutorial here: http://www.thehelper.net/forums/showthread.php?t=36757 I'm using the High Quality option, as I want to make...
  4. J

    Bnet Hosting Bots

    I've finally wrapped up main development on my map project. It's been 7 some-odd months of heartache and hair pulling; now I'm finally at a point where I'm proud of my work. I'd love to begin hosting games of it on Bnet, but I'm definitly not going to be able to sit 24/7 and monitor it...
  5. J

    Making a shop not restock a specific item.

    I'm having a hard time trying to get a shop to only carry one of a specific item per game. The shop should have the item available from the beginning and when it's sold, NEVER restock it. I've been trying to remove the item from the shops with a trigger, but I've apparently completely...
  6. J

    Trying to make an attack heal instead of damage

    I'm finding that I have a wonderful ability to come up with ability concepts that confuse and stump me. I'm attempting to create an ability that when used on a unit, that unit will heal enemies instead of damaging them. Here's the ability as designed: Entropic Corruption: This ability...
  7. J

    Having trouble creating an AoE Stun

    I've been having a hell of a time making an AoE Stun ability. Here's the ability as designed: Horrify Stuns units in an AoE for a short amount of time. Lv 1: 300 AoE 1.5 Sec Lv 2: 300 AoE 2 Sec Lv 3: 350 AoE 2.5 Sec Lv 4: 350 AoE 3 Sec Lv 5: 400 AoE 4 Sec I originally made an...
  8. J

    Maximum Alphanumeric Characters in a Quest

    I'm using the quests as a help repository like most custom maps do nowadays. However, it's cutting off about the top half of the description. I assume I simply have too much text. I couldn't find this with a search, but does anyone know how many alphanumeric characters you can have in a...
  9. J

    Can't Figure Out How to Hide Abilities

    I have a problem where I'm trying to hide a large number of abilities on a unit. One race of units in my game has a customization system, which is accomplished by multiple levels of various auras. It's ended up being 30 different abilities that are being modified, all with 5 levels each. When...
  10. J

    Abilities Inside a Spellbook Disappearing

    I'm having this god damned annoying problem with abilities inside a Spellbook. A unit type of mine has a Spellbook with 6 passive auras inside of it. (2 based off Devo, 2 based off Endurance and 2 based off Trueshot. All these auras have no orderid) These abilities exist to only be...
  11. J

    Trigger Firing Twice

    I'm having a bloody weird problem with a trigger firing twice in a row. It's a little nothing trigger too, it shouldn't have any trouble. It waits about 1 real time second, then it fires the trigger again. It's the only one I'm having this problem on. Code is below, explaination follows...
  12. J

    Tons of errors on world-editor-tutorials.thehelper.net

    I'm trying to access some information on the tutorials website, but half of the links on the left are broken. The links are giving me a variation on this error message: Error fetching tutorial: SELECT * FROM thread, post WHERE thread.visible=1 and thread.threadid=post.threadid AND...
  13. J

    Maximum number of abilities on a unit without icons.

    I was wondering, how many abilities can a unit have if the abilities don't take up icon slots? I know that a unit can only have 5 usable icon abilities without needing to take a spellbook. But what about innate abilities that aren't interactive and don't show up in the useable icons? For...
  14. J

    Armor Buffing Ability that stacks with itself

    I need an armor buffing Ability that stacks with itself. I have a front-line unit that does little damage but is designed to take hits well. Basically, the more units that use this ability at the same time, the more effective it's supposed to be. Here's the ability as designed: "Dey Terk...
  15. J

    Item Effects (Stacking and Maximum # Allowed)

    I'm working on a TD map and have a cool idea to let people customize towers. You can build a specialized tower which will then let you manipulate the parameters of another tower. It's all stuff like "+100 Range, but -10 damage" or "+20 Splash Radius but -.6 armor". Anyway, this'll all be...
  16. J

    Shared Resources (Gold and Lumber)

    I'm working on a map where during the course of play, a player might switch sides to join the enemy. I'm trying to figure out how to get this new player to have access to the enemy team's resources. All the players on that team now have to have the same amount of gold shown and when one...
  17. J

    Removing Stun from Gryphon Rider

    I'm working with a custom unit that I've based off the human Gryphon Riders. However, they apparently have an innate stun on their attacks. My testers are constantly telling me that the Gryphon Rider stuns enemies. I've looked all throughout their Combat - lines and I can't find any kind...
  18. J

    Different Levels of Ability Trigger

    Yeah, I suck at titles. Anyway, this map I'm working on has an ability where a hero can summon creeps. The creeps needs to change with each level of the skill. I can't find a skill level comparison in the GUI trigger system. Here's the basic design of the trigger so far: Summon...
  19. J

    Switch Teams with a trigger

    As usual, I've got a pretty out there idea that I have no idea how to implement. In this map I'm working on, there's two sides. When one side takes out a player on the other side, that player will have the option of joining the enemy or attempting to rebuild and keep helping his team...
  20. J

    Triggers Triggering Triggers (On/Off Flag Question)

    Sorry for the weird topic post, I couldn't think of a more straight-forward way to get to my question :) I'm working on a Wintermaul Wars-esque TD and I'd like to implement a trigger system where if someone does not summon creeps, the enemy side gains a portion of their income. It'll prevent...
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