Well the title says it well, how can I make my floating text that shows damage numbers to be small at the start of his event then get bigger, and at the end get small again?
This is an example in a youtube video
Go directly to 3:55 to see how I would like to see my texts showing.
Hi, I am making a map rpg-style and I am needing a system to revive my creeps, and they are heros owned by player 12.
They have 4 skills that define the time to revive.
1st one is "creep" should revive 60 seconds after his death in the original place he started.
2nd one is "mob" should revive 30...
My trigger revival system based on the guide doesnt work, what I need to do? Solutions quickly please, I have this trouble for about months !
TRIGGER1
[/noparse]Set TempGroup = (Units in (Playable map area) matching (((Owner of (Matching unit)) Equal to Player 12 (Brown)) and (((Matching unit)...
I am making an orpg style map, and its kinda similar to pokemon, you have to capture monsters with nets or something like that to obtain your favourite monsters, you weak them, you capture them (if luckly), now the problem is, that I have a skill that is supossed to call the monster(s) from a...
Hi, my trouble is, I have some rescuable units that are owned by player 4,5,6,7 and I want that when I come closer, and they are rescued, they still be under control of his original owners, it is possible to do that? help please!
Hi, I need some help because I am making a map and I need to change the normal tiles to another ones, custom ones, like road tiles or something like that, I have to download the tiles and who do I use them? I can figure it out, can somebody help me please?
I am making a trigger that works this way : you launch a skill ( dissipate ) and in 200 AoE it takes all the items scattered around and they go in your hero. All my heros are in an integer array, all works fine, I cast the spell and the items go to the hero, but when I cast the same spell in the...
I am making my own tootips display and I found myself lost in advanced interface, because I dont know what thing I should change to make disappear that "-" in primary atributes.
I will explain again if you dont get it:
to change a tooltip of strenght I have to clear what it says on tooltip for...
Oh my god, I do not know if you will understand what I need, look, I have created a variable point with an array and I use as:
set TempPoint[1] = x point (x point may be a position of an unit)
set TempPoint[2] = x point (x point may be a position of another unit)
and so on,
but when I want...
How can I make a trigger that detects which player did an order to an unit, but at the same trigger it does not detect when the units get orders given by my triggers...
As the title says does this trigger ( or another with the same structure ) generate lag ?
Ex.
Trigger 1
Event - Every 1 second
Condition - None
Actions -
Set Temp_Group : units in region owned by player 1
Custom Script : call DestroyGroup (udg_Temp_Group)
Trigger 2
Event - Every 1 second...
How can I check if in the region X, were 6 players units fought, who is the one that stand alive, so I ask for a kind of trigger that detects which players are already defeated, and which one is the winner. Suggestions please, I dont know. :S
I made 6 triggers like this one but aint worked T_T...
I was just saving my map after my modifications and I pressed CTRL + F9 to run after it saves, but my computer just turn off suddenly, and now, when I try to open my map It crashes, and the test map crashes too, what should I do? Dont say that I lost my map, I am gonna suicide T_T
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Si: Condiciones
((This trigger) is on) Igual a True
Entonces: Acciones
Grupo de unidad - Pick every unit in Barrera_Cronologica_GU and do (Actions)
Bucle: Acciones...
This is my idea :
WHEN A PLAYER CHATS : 1
that player goes to the variable camera_01
WHEN A PLAYER CHATS : 2
that player goes to the variable camera_02
...........
But i dont know a shorter event to make all the cameras since, i need to create 1 trigger for all the cameras...
hello again, i have a little question, how can I attach an effect to a dummy unit, is possible ?
With triggers obviusly ...
Like Create dummy
set dummy last created unit
attach effect to /overhead / of /dummy/ using /custom effect/
The question is: How can i detect if a unit is channeling an ability or it isnt ?
Ex: Arthas Mana Drain is being channeling ... then i put my trigger of add ability : devotion aura - 5 armor to the enemy. but then Arthas gets stuned then, when it is detected and Arthas stops channeling, i...
Well I have managed to set everything in my multiboard properly but not the hero picks icons, is awesome that nobody, and i readed almost 3 hours of guides, and suggestions, but there is no guide for making a multiboard with hero picks, well since icons can be accesed by the string shortcut i...
Help me with this trigger, i need to fix it cause it actually lags ><
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Multiboard - Set the text for Multi_Tabla item in column 2, row 1 to (String(Puntuacion_Jugador[1]))
Multiboard - Set the text for Multi_Tabla...
Well, sometimes i dont see a shortcut to create some triggers like my queen shield in my game, that activates and changes the item for another, in that i created 10 triggers, with 1 variable with 10 arrays, very boring to do, but this one is the largest trigger in my game, it actually works...