EDIT: Problem Solved
Greetings all,
In my TD I want to let players upgrade their towers to a stronger unit. Sounds all logic and stuff.
When I created the morphing ability and everything that is required for it to be executed correctly, I came across a strange problem (see picture).
Rank 1...
Hello everybody,
Like the title of this thread already asks; I want to remove the icon from the Baneling's UI-bar (see attached image).
I did everything I can imagine to remove this "explode icon". I removed the explode from it's weaponlist, abilities and command card and the baneling isn't...
Greetings all,
I am struggling with a problem in my map making. Just a few hours ago I completed all the technical triggers with my Towers Defense map, and now I want to add a nice special effect at the points where the creeps will spawn.
My concept was to create a Chrono Boost buff...
Greetings all,
My current map project is a TD Wars-type game. It is an epic-size map and therefore I changed the "default camera distance" values to a greater number, because otherwise you would only see half of your lane or less due to the standard SC2 camera (which is quite zoomed in imo)...
Hi there,
Since shortly, my map is crahsing everytime I play it. It is caused by an unknown thing, but what I do know is that it crashes after an amount of time played. Because it doesn't happen at a special event or some.
Does someone have any knowledge about this? Is it caused by memory...
Hi,
I just can't figure out how to fix this.
When an hero dies, the owner of that hero gets a 25% reduction of his current gold.
This is the trigger that puts the amount of gold immediately to 0, regardless of your current gold amount. Which is false...
The reason why I use 1/4 (as for...
Hi,
In my map it is very important as a healer to keep the tank alive. Sadly, at some fights or whatsoever, the healer loses sight or gets targeting issues when trying to heal teammates.
If I set alliance to shared units and stuff, the ally heroes will be in the player's left side of the...
Greetings,
I am looking for boss fight ideas for me (co-op) RPG map.
In short: Four players with each controlling one hero battle against the Scourge armies of the Lich King.
The map HAS an aggro system and the heroes (should) contain one tank, one healer and two assist or damage classes...
The title explains it all..
This is an ability based on Feral Spirit: Summons 2 skeleton enforcers.
The idea behind this was, when the master dies the skeletons become enraged (after seeing their master die).
But... when the summoner dies, the summoned units automatically disappear...
Hi,
whenever I use the Bladestorm ability with my Assasin (Night Elf Warden) hero, it doesn't show any animation. The bladestorm IS there, it damages foes, but the warden is just standing still without any animations at all.
Is this fixable? Thx
Hi,
I am looking for some spell ideas for my hero defense map.
It is a Warrior, Mage, Thief (3 classes total) orientated map where you have to fight against hordes of creeps.
You all know the basics.
I am just looking for some neat spell ideas. I prefer custom spells, as long as they are...
This is probably the most basic question out there, but...
Custom script: call ZTS_ModifyThreat( GetTriggerUnit(), GetSpellTargetUnit(), 500*GetUnitAbilityLevel(GetTriggerUnit(), GetSpellAbilityId()), true)
This action is used to modify the threat generated by some unit's ability. It...
Argent Defender
Events
Unit - A unit Is attacked
Conditions
(Level of Argent Defender (TANK) for (Attacked unit)) Greater than 0
Actions
Set ArDefDMG = (Damage taken)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
Hi there, for my Melee DPS class I need one more spell, the ultimate.
I have got these basics for my normal ones:
Class Ab. - Critical Strike
Ab. 1 - Strong strike, deals x% base damage.
Ab. 2 - Goes into rage, increases damage done by x% and damage taken by y%.
Ab. 3 - 20% chance on...
Hi, I've got a spell on my schemes... but it's quite complicated for my current skill.
This is the basic:
So basically it has a set amount of damage (base damage*multiplier) plus additional 20% of my base damage for each 100 yards it travels. And then the ignite (for every unit that is...
Hi, I have set the dummy in all (foreseen) possible cases to silence. I have gave him Sound Sound set: None... And there is where it stops actually. :p
Anyway, it's quite funny to experience this. I have created dummies in de past, it's just odd that this one keeps showing blood animation and...
Hi,
I have got a spell (basic 'Heal') that should have 25% chance upon cast, to heal 1 randomly chosen target within 300 of the healed target.
This is what I have at the moment.
Heal
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast)...
Hi there, I'm in the middle of 'Energized Strike' spell. Drain 10% of your own mana, deal 200% of the mana drained to the enemy plus your intelligence*1/1.5/2/2.5/3.
My current trigger (or at least the start of it):
Energized Strike
Events
Unit - A unit Starts the effect of an...
Hi there,
I would like some assistance in creating a passive spell.
It sounds very easy and simple, but I just don't know where to begin.
On which spell should this custom one be based, and is it possible to increase health above the maximum (which this spell should be supposed to do)...
Greetings,
I have refreshed this first post to make it more clear what's hot and what's not.
As you can see below; I have changed the skill ranks, every normal ability has 4 ranks now and the ultimate 2 ranks. All the class skills are passive.
The classes that need abilities: Melee DPS (3)...