Greetings,
I have refreshed this first post to make it more clear what's hot and what's not.
As you can see below; I have changed the skill ranks, every normal ability has 4 ranks now and the ultimate 2 ranks. All the class skills are passive.
The classes that need abilities: Melee DPS (3), Melee Tank (1), Ranged Supporter (2), Magician DPS (2) and Magician Healer (3).
Give me your best shot. +rep
I have refreshed this first post to make it more clear what's hot and what's not.
As you can see below; I have changed the skill ranks, every normal ability has 4 ranks now and the ultimate 2 ranks. All the class skills are passive.
The classes that need abilities: Melee DPS (3), Melee Tank (1), Ranged Supporter (2), Magician DPS (2) and Magician Healer (3).
• Melee DPS:
- Class Skill: Focus: (Passive) The warden excels at close combat, increasing her critical strike chance by 8%.
- Furious Strike: Strikes the target with an empowered blow, dealing 150/200/250/300% of weapon damage. Costs x mana. 6 seconds cooldown.
- Ability 2
- Ability 3
- Ultimate
• Melee Tank:
- Class Skill: Hardened Combatant: (Passive) Your skill in defensive acts has increased significantly, increasing your health by an additional 15 points and your armor by 0.2 for each point of strength.
- Argent Heroism: Links all nearby allies, redirecting any damage they take to the tank. Redirects 25/40/55/70% of the total damage. Costs x mana. Lasts 15 sec. 30 seconds cooldown. (Credits - HydraRancher)
- Last Stand: Toughens yourself up, reduces incoming physical and magical damage by 20/40/55/70%. Costs x mana. Lasts 12 sec. 60 seconds cooldown.
- Crusader's Influence: Taunts all enemies within 250/350/400/450 yards with Argent force, forcing them to attack you and reducing their attack damage by 0/4/8/12% of total. Costs no mana. 8 seconds cooldown.
- Ultimate
• Ranged DPS:
- Class Skill: Heartseeker: (Passive) Increases the ranged physical damage enemy units take by 10% within 900 yards.
- Marksman: (Passive) Everytime you deal damage with auto-attack, you gain a +1/+2/+3/+4% attack bonus for 8 seconds. Stacks up to 5 times. (Credits - Laiev)
- Frostfire Arrow: Auto-cast spell; shoots frostfire arrows instead of normal arrows at the cost of x mana per shot. Each frostfire arrow causes 110/125/140/160% of your weapon damage, and causes the enemy to be slowed in movement speed and takes fire damage equal to your agility over 2 seconds.
- Multishot: Shoots out 5 arrows in a cone infront of you. The arrows deal damage to the first enemy unit it encounters. Each arrow deals 15/30/50/75 damage + current agility in damage.
- Ultimate: Focused Shot: Aims carefully down the target before releasing the arrow, dealing base damage*0,05 of current mana. Cast time 1.5 seconds. Costs x mana. 6 seconds cooldown. (--> Rank 2: Same damage scale, but 20% chance to critical strike the Focused Shot). (Credits - Laeiv)
• Ranged Supporter:
- Class Skill: Strong Alliance: (Passive) Increases the hit chance of nearby friendly units by 5% within 700 yards.
- Pinning Shot: Pins the target to the ground with a single shot. The target is immobilized and suffers a penalty to armor and attack speed during the effect. Immobilized for 3/4/5/6 sec., penalty to armor -5/-10/-15/-20% and reduces attack speed by 10/15/20/25%. Costs x mana. 12 seconds cooldown. (Credits - Nenad)
- Summon Wolf Companion: Summons a fierce wolf companion to fight by your side. The wolf companion is strong, agile and gains abilities as his bond with the hero becomes stronger. Stats; 350/500/800/1100 health , 2/3/5/6 armor , 14-19/25-30/40-44/61-71 damage. At rank 2/3/4 auto-ability to bite the target to the ground when it comes available, immobilizing for 2 seconds. And at rank 3/4, increases crit. chance by 30/50% against pinned targets. Costs x mana. The wolf lasts until a new wolf summon or when it dies. (Credits - Nenad)
- Ability 3
- Ultimate
• Magician DPS:
- Class Skill: Spellcraft Aura: (Passive) Increases the magical damage enemy units take by 10% within 900 yards. (Credits - Dinowc)
- Fireball: Casts a fireball at a target location. The fireball grows in size and damage as it travels. Upon impact with the first enemy unit it deals AoE damage and ignites the hurt units. Deals 100/130/160/200% base damage +5/+10/+15/+20% base damage for each 100 yards travelled. Ignited enemy units burn for 20% of the Fireball impact damage over 4 seconds. Costs x mana. 12 seconds cooldown. (Credits - Dinowc)
- Energized Strike: Sacrifices 15% of current mana and strikes a single target with lightning, dealing the sacrificed mana portion in damage plus a damage amount equal to 1/1.5/2/3x your intelligence. Costs x mana. 6 seconds cooldown. (Credits - Dinowc)
- Ability 3
- Ultimate
• Magician Healer:
- Class Skill: Light's Hope: (Passive) Increases your mana by an additional 10 points and your mana regeneration by 0.05 for each point of intelligence.
- Ability 1
- Ability 2
- Ability 3
- Ultimate
Give me your best shot. +rep