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    Hashtables

    Does anyone know how much RAM a global hashtable takes up? Because if it's an array representing 2.1 billion (about the possible range of an integer) * 2.1 billion handles in a table, that's 4*10^18*4 bytes (because the hashtable would store a pointer to the handle in question, i.e. an...
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    HELP: fatal error-memory could not be written

    Hello, There seems to be a problem with my function corrosive acid. Every time, and on different computers (at first I thought it was a ram problem on my old computer) when the buff for corrosive acid should be removed there comes a fatal error. Warcraft closes and the message I get is: fatal...
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    Two questions-ifs

    I have two related questions. 1st: Do triggers which are triggered when something related to a specific unit happens get destroyed when the specific unit gets destroyed? I'm talking about TriggerRegisterUnitEvent and TriggerRegisterUnitInRange. I mean obviously (hopefully) the trigger won't...
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    Error

    Could somebody please tell me what is wrong with this? It's obviously not finished. ^^ But what's wrong with what there is? Many thx. function ToxicGasBuff takes nothing returns nothing call UnitAddAbility(GetTriggerUnit(), 'A02N') endfunction function InitTrig_ToxicGas_Buff takes nothing...
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    Mui and local variables

    Hello, I just recently learned Jass (i'm still a noob at it) and I have a few questions on Mui in Jass. So let's start from the premiss that nothing truly happens at the same time in Wc3, if you go into micro or 10^-1 micro seconds (the scale of a computer). From what I read local variables...
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    code problem

    Could anybody tell me what is wrong with this? function VenomSplash takes nothing returns nothing call CreateNUnitsAtLocFacingLocBJ(1, 'h00Z', GetOwningPlayer(GetAttacker()), GetUnitLoc(GetEnumUnit()), GetUnitLoc(GetEnumUnit())) call UnitApplyTimedLifeBJ(1.00, 'BTLF'...
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    Abomination Plague

    Does anyone know what the ward unit for the Abo plague ability does? There are 3 things involved in the ability. The plague (I don't remember the exact English name) ability on the abo which apparently summons a plague ward (balise in french). The plague ward lasts 10s and has an ability similar...
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    Automatic spells

    Hello, I have a question, or several regarding automatic abilities, i.e. abilities that you can activate by right-clicking the ability. It is not difficult to create triggers and stuff to make a unit use its ability when you want. But first of all is there a trigger detect event that...
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    Why doesn't this work call ForGroup(... SetUnitAcquireRangeBJ...

    Why doesn't this work? The editor keeps telling me "incorrect argument (void)" for the line which I highlighted below. When I delete it, the same message comes up but for // Level Info. ????? I tried using the haha_Attackers function instead, to do it exactly like the script when you create a...
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    SetUnitState( UNIT_STATE_MAX_LIFE )

    Hello, Does anyone know how the call SetUnitState( unit, UNIT_STATE_MAX_LIFE ) native function works? Or how can you change the max life of a unit, other than with upgrades (like upgraded masonry)?
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    Timer doesn't pause when window is destroyed

    Hey everyone, A question to which I'm sure there is a quick answer. I have a timer which sometimes expires and sometimes not. When I destroy my timer window when it hasn't expired, it seems that the timer keeps running and the trigger which has "timer-expires" as its event still triggers...
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    fireball with flame strike effect

    Hello, I want to make a spell which acts exactly like flame strike (dmg, AoE cast, etc) but where the casting unit throws a fireball (projectile like troll priest, archmage, etc) at the target point before the art, effects of flame strike start. Here is the trigger I tried but it doesn't work...
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    two questions on opening doors and damage reduction by type

    Hello, Why does this trigger not work to close a door once it´s been opened? Event: every 1 s of gametime Conditions: Actions: pick every unit in (region in front of door) and do (multiple actions) Add picked unit to (unit group variable=frontdoor) If, then, multiple...
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