Okay, I'm (still) trying to make my custom spell, Dark Infusion, it goes like this:
A friendly target is infused with dark power, draining it's lif by 8% per second, but gives an high bonus damage. WHen the unit dies, it will restore mana to nearby friendly units, and deal damage to nearby...
I'm doing a spell that should add bonus damage to a target unit, like with item bonus damage. I've tried some various things so far. Such as adding abilities that gives bonus damage, adding orb-effects and so on, but nothing seem to work.
Anyone know how add bonus damage?
I feel so retarded by posting this post, as I feel like I've seen it so many times before; But I tried a search, no luck :(
SO!: Is it possible to increase a unit's scaling value through a trigger, as I'd like to increase a heroes size evertime he levels.
I'm trying to make this passive ability for my hero, the Necrolord, every thirty seconds, it should heal nearby friendly units for an amount equal to 1/5 of his mana. BUT - it won't work.
What did I do wrong?
Aura
Events
Time - Every 30.00 seconds of game time...
This may sound like an incredibly stupid question. But how do I make a unit cast a spell? ><
Made a dummy caster for adding a buff to a caster unit, but on the "Action" list I can't find any "Issue Order Targeting Unit" that allows me to make the dummy cast spells.
Okay, I'm having some problems here with a trap spell I'm doing:
Trap:
The hero makes a circle around him, everyone who enters this circle triggers a trap that damages every enemy of the caster, in and near the circle. When a hero casts the spell, he also Shadowmelds.
But when people...
Okay; I'm doing this RPG for 12 players, but I've run into this problem:
In cities, they are not supposed to attack eachother, so to prevent this, I first tried to make all units in the region (CityRegion) invulnerable, but then there were some issues with ranged troops, so I set the range of...
I only use the Blizz clifs when I make walls and cities, so for my outdoor terraining, I just use the "hill" tool to make steep cliffs, and then put movement blockers on them, this look more "mountainish" in my opinion.
Anyways; Is there any way to prevent people to walking on the sides of...
I'm working on a campaign and have ran into some problems:
1. How do i make a heros skills "continue"?
So when my hero gets to level 6, how do i make that count in the next map? Or his equipment and skills?
2. Is it possible to export/import skills and units from map to map?
3. How do...
I am doing a map where every unit is created in regiments of 10-30.
I've already made how to create them.
But how do i make them be selected as a regiment, i've already tried to make them each a unit-group, but how do i give them each their own "array" of the unit-group variable?
And...
Tic-Tac-Toe-Map!
This is a complete walkthrough of my ideas about a tic-tac-toe map, you are welcome to try out these ideas and make your own maps from them... (if you do, please tell me)
And i'm a newbie to WE, so excuse me for my noobishness.
1. The Basics
My idea was to create a...