I tried using:
Events:
Unit - A unit Is issued an order targeting a point
Conditions:
(Issued order) equal to (Order(move))
...
But it only counts moving by using the skill 'move' (hotkey M), not by right-clicking.
Does anyone know how to make it detect right-click move orders?
The title pretty much says it all...is there a Generic Unit event option? I just can't seem to find one...
I guess I might have to use a periodic that constantly checks if you have the Immolation buff on you and if not, sets a boolean to false...in other words, more work.
I tried to hit 'Edit Tileset' in the Extensions tab, but it didn't do anything. Isn't it supposed to allow a lot more tilesets to be used?
Also, how do you open an original editor file with NewGen?
I have a few doodads that aren't custom and I've checked the 'Walkable' field, but they still aren't walkable.
It's like that way for 2 of them.
Why isn't it working?
Channeling
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Begin Channeling
Actions
Unit Group - Add (Triggering unit) to ChannelingUnits
Unit - Add Aid to (Triggering unit)
Unit - Add...
Alright, here's what happened:
I had my casting system all planned out. First, you use the skill 'Begin Channeling'...
Channeling
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Begin Channeling
Actions
Unit...
I want to find a unit classification that disables all of its other skills (like Bladestorm) and can be added with the Unit - Add Classification action.
I would love to be able to add Ward to the unit, too, but it seems you can't add the ward classification via actions. Am I mistaken, or is...
Party Invite
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Party Invite
InParty[(Player number of (Owner of (Target unit of ability being cast)))] Equal to False
Actions
Set PartyInviter = (Casting...
For some reason, when I try to play an animation for a unit, it's not working. I selected the unit with the unit pallete and looked to see what the animation was named. It's Stand 4 for the Goblin Shredder. The Shredder I'm using is a hero with the model of the shredder and this is the action...
I know there is one - I saw someone using it. It was an ability that workers had, I believe (peons, peasants, maybe acolytes). I'm sure DotA uses it with Deafening Blast.
I forgot what it was called, though. Could anyone remind me? Thanks!
Certainly there's some way...right? I know you can cast default spells, but I don't really want to use those.
Is there any custom script that a JASS noob might be able to be taught to make a unit cast a custom spell?
Anything?
I measure a lot with the editor to make sure things are in the center and lined up with eachother nicely. But it takes a long time and it is annoying. What I normally do is measure in the large squares of the Grid, or in 'tiles' (moving the mouse along and counting each space it moves).
Is...
Phoenix Bombs
Events
Time - Every 3.01 seconds of game time
Conditions
Actions
Unit - Create 1 Fireball for Player 12 (Brown) at (Position of Phoenix 0021 <gen>) facing Default building facing degrees
For each (Integer A) from 1 to 50, do (Actions)...
I want to make the only thing you can see is a region that will be centered to the unit, but I don't know how to stop the unit itself from naturally having sight range. How do I do this?
I'm trying to create a custom fog, but when I set the density to 0.00, the fog is gone, and any higher will make it completely cover your screen and leave nearly nothing visible. Why is this? Does it have to do with the Z start and end? I thought that just covered what part of the map the fog...
It shows up with abilities in the object manager. It's true/false, when you double-click it, a checkbox comes up. What does it mean?
EDIT: I meant to say 'Object Editor' not 'Object Manager'...please ignore that >.>