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  1. C

    Issue Order String for Right-click Moving?

    I tried using: Events: Unit - A unit Is issued an order targeting a point Conditions: (Issued order) equal to (Order(move)) ... But it only counts moving by using the skill 'move' (hotkey M), not by right-clicking. Does anyone know how to make it detect right-click move orders?
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    Is there an event that detects when a skill based off of Immolation is turned off?

    The title pretty much says it all...is there a Generic Unit event option? I just can't seem to find one... I guess I might have to use a periodic that constantly checks if you have the Immolation buff on you and if not, sets a boolean to false...in other words, more work.
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    Can you convert (Agility of Hero) to (0.(Agility of Hero))?

    Is there a way to just add the 0. before the (Agility of (So-and-so Hero))? In other words, if the agility was 25, make 0.25 instead of 25. Thanks!
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    NewGen Tileset feature not working

    I tried to hit 'Edit Tileset' in the Extensions tab, but it didn't do anything. Isn't it supposed to allow a lot more tilesets to be used? Also, how do you open an original editor file with NewGen?
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    Why are these doodads not walkable?

    I have a few doodads that aren't custom and I've checked the 'Walkable' field, but they still aren't walkable. It's like that way for 2 of them. Why isn't it working?
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    Why can't you use a Generic unit event for 'Takes Damage'?

    You can only use a specific unit event for A unit takes damage. Why can't you make it generic? Is there a way to make a generic takes damage event?
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    For Loop isn't continuing properly

    Channeling Events Unit - A unit Begins channeling an ability Conditions (Ability being cast) Equal to Begin Channeling Actions Unit Group - Add (Triggering unit) to ChannelingUnits Unit - Add Aid to (Triggering unit) Unit - Add...
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    Looking for some suggestions on how to implement my casting system

    Alright, here's what happened: I had my casting system all planned out. First, you use the skill 'Begin Channeling'... Channeling Events Unit - A unit Begins channeling an ability Conditions (Ability being cast) Equal to Begin Channeling Actions Unit...
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    Which classification can you add to a unit to disable all of its skills?

    I want to find a unit classification that disables all of its other skills (like Bladestorm) and can be added with the Unit - Add Classification action. I would love to be able to add Ward to the unit, too, but it seems you can't add the ward classification via actions. Am I mistaken, or is...
  10. C

    Dialog is not showing up

    Party Invite Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Party Invite InParty[(Player number of (Owner of (Target unit of ability being cast)))] Equal to False Actions Set PartyInviter = (Casting...
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    How do you remove the Move, Patrol, Attack, etc. skills from a hero?

    So the unit has no Move, Attack, Patrol or Hold Position skills in its tree. Thanks!
  12. C

    How do you find an 'animation ID'?

    I don't know how to find the ID of an animation instead of the name. Any help? Thanks!
  13. C

    I can't figure out why this animation isn't playing

    For some reason, when I try to play an animation for a unit, it's not working. I selected the unit with the unit pallete and looked to see what the animation was named. It's Stand 4 for the Goblin Shredder. The Shredder I'm using is a hero with the model of the shredder and this is the action...
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    Which ability makes a unit inable to attack?

    I know there is one - I saw someone using it. It was an ability that workers had, I believe (peons, peasants, maybe acolytes). I'm sure DotA uses it with Deafening Blast. I forgot what it was called, though. Could anyone remind me? Thanks!
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    Is there really no way at all to trigger a unit to cast a custom spell?

    Certainly there's some way...right? I know you can cast default spells, but I don't really want to use those. Is there any custom script that a JASS noob might be able to be taught to make a unit cast a custom spell? Anything?
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    What are your measuring techniques for the Editor?

    I measure a lot with the editor to make sure things are in the center and lined up with eachother nicely. But it takes a long time and it is annoying. What I normally do is measure in the large squares of the Grid, or in 'tiles' (moving the mouse along and counting each space it moves). Is...
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    My falling bombs trigger is showing many inconsistencies

    Phoenix Bombs Events Time - Every 3.01 seconds of game time Conditions Actions Unit - Create 1 Fireball for Player 12 (Brown) at (Position of Phoenix 0021 <gen>) facing Default building facing degrees For each (Integer A) from 1 to 50, do (Actions)...
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    How do you make a unit not give vision to it's surroundings?

    I want to make the only thing you can see is a region that will be centered to the unit, but I don't know how to stop the unit itself from naturally having sight range. How do I do this?
  19. C

    My custom fog density is either gone or extremely thick

    I'm trying to create a custom fog, but when I set the density to 0.00, the fog is gone, and any higher will make it completely cover your screen and leave nearly nothing visible. Why is this? Does it have to do with the Z start and end? I thought that just covered what part of the map the fog...
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    In the Object Manager, what does the 'Techtree - Check Dependencies' checkbox do?

    It shows up with abilities in the object manager. It's true/false, when you double-click it, a checkbox comes up. What does it mean? EDIT: I meant to say 'Object Editor' not 'Object Manager'...please ignore that >.>
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