Search results

  1. E

    First Blood, double kill, killing spree, dominating...

    Add: If dying unit is hero, and if killing unit is a hero.
  2. E

    NewGen makes simple function declaration, complicated. Help me!

    That explains a lot, thanks!
  3. E

    No response to KillUnit()

    Hi again. I've been annoyed of this trigger some time. The problem is that the Triggering Unit doesn't respond to it. At the beginning of the trigger, I declare the local unit variable u, and set it as "GetTriggerUnit() At the end of the trigger, I first tries to get the unit to stop...
  4. E

    NewGen makes simple function declaration, complicated. Help me!

    InWhichRegion() returns a region, yes. And it is in the Custom Script Code, so shouldn't it be above all other functions?
  5. E

    NewGen makes simple function declaration, complicated. Help me!

    Alright. I recently started using NewGen, wrote this trigger and got two errors: function Trig_Flytta_Torn_Conditions takes nothing returns boolean return ( GetUnitTypeId(GetOrderedUnit()) == 'emtg' ) endfunction function Trig_Flytta_Torn_Actions takes nothing returns nothing...
  6. E

    Change Lumber Into Minutes and Food into Seconds

    It's excactly the same thing with food. Food is treated as a resourse too, which can be manipulated freely in the same way.
  7. E

    Unit: Create unit in specific terrain type

    Yes, there's a condition which is something like "Is terrain type at (point) equal to (Lordaeron Dirt or whatever). You have to options, either make a trigger which somehow picks every location (which some interval) in lordaeron dirt (or whatever), or pick a random point in playable map area...
  8. E

    Detecting Invulnerability

    You can detect if a unit has the ability Invulnerable (Neutral Passive) or if it has a buff (Divine Shield for example)
  9. E

    Starcraft 2 new Battlereport!

    Wow. This video revived the hope that SCII will be great. I was doubting. This seems to be the first gameplay vid in which they show off strategies and tactics instead of just units and abilities. That's really sweet.
  10. E

    Make A Sketch of The Map You Plan for SC2

    That made me laugh :P
  11. E

    Problem With Building Unit Height

    Crow Form? You cannot normally change a unit's flying height, but if you give them the ability Crow Form, you can (you can remove the ability right after you add it, you will still be able to change its flying height)
  12. E

    Instant unit movement to the targeted point

    ((Region centered at (Position of (Triggering unit)) with size (500.00, 500.00)) contains (Rally-Point of (Triggering unit) as a point)) Equal to True You have to change that to (Target point of issued order).
  13. E

    Opinions On This TD Idea, +rep For Feedback

    I have to agree with you. The only thing that actually changes, is that you can't see the units mana when you hold the cursor over them or press Alt. And I don't understand how that would make new interesting gameplay.
  14. E

    Melee Unit attacks with ranged at the cost of mana

    You're not giving it range, you're just making an ability that makes your attacks cost mana. I wouldn't turn on that. This could work: Make the unit's 'attack 1 melee', and 'attack 2' ranged. Then give it [the destroyers purpleshot toggleable attackability]. I think, when you turn on that...
  15. E

    Need a Weapon /Ammo System

    Why not use the item's custom value for counting ammo? Each time a unit attacks, remove 1 from its weapon's custom value, and check if it's zero, and if so, somehow disable it. In this way the ammo is simply stored in the item and you could also show it in a multiboard, or in the food value...
  16. E

    Campaign Arnold's adventure

    I'm playing it now and it looks promising, but why can't I use that "Rock" Ability? Edit: Nevermind. I'll give you feedback soon.
  17. E

    Starcraft II release DATE? (although it has nothing to do with the release date)

    First of all, War3 doesn't have 500 models. There's just one ogre model, one gnoll model and one murloc model with different sizes and colors used for different units, and you can change those for yourself in the object editor. There are many, many units in starcraft 2, and every scrapped...
  18. E

    What will be the first map that you will make when SCII comes out?

    In a Starcraft FAQ batch, Blizzard wrote that units in the editor will be able to earn experience. And a leveling system WILL be made by players. I will first look through the trigger list and imagine evil things I can do with it. Then, I will spend hours thinking I already can create a...
  19. E

    Help: Hide unexplored terrain on minimap

    I need to, like in the original campaigns, hide everything on the minimap that's not explored. Usually you see terrain types, formations and such. I need to get it all black until you get there. How do I do it? ~Thanks
  20. E

    Need names for the Assassin, brigand model :)

    Durk Dawncleaner :shades:
Top