Hi again. I've been annoyed of this trigger some time. The problem is that the Triggering Unit doesn't respond to it.
At the beginning of the trigger, I declare the local unit variable u, and set it as "GetTriggerUnit()
At the end of the trigger, I first tries to get the unit to stop...
Alright. I recently started using NewGen, wrote this trigger and got two errors:
function Trig_Flytta_Torn_Conditions takes nothing returns boolean
return ( GetUnitTypeId(GetOrderedUnit()) == 'emtg' )
endfunction
function Trig_Flytta_Torn_Actions takes nothing returns nothing...
Yes, there's a condition which is something like "Is terrain type at (point) equal to (Lordaeron Dirt or whatever).
You have to options, either make a trigger which somehow picks every location (which some interval) in lordaeron dirt (or whatever), or pick a random point in playable map area...
Wow. This video revived the hope that SCII will be great. I was doubting.
This seems to be the first gameplay vid in which they show off strategies and tactics instead of just units and abilities. That's really sweet.
Crow Form?
You cannot normally change a unit's flying height, but if you give them the ability Crow Form, you can (you can remove the ability right after you add it, you will still be able to change its flying height)
((Region centered at (Position of (Triggering unit)) with size (500.00, 500.00)) contains (Rally-Point of (Triggering unit) as a point)) Equal to True
You have to change that to (Target point of issued order).
I have to agree with you. The only thing that actually changes, is that you can't see the units mana when you hold the cursor over them or press Alt. And I don't understand how that would make new interesting gameplay.
You're not giving it range, you're just making an ability that makes your attacks cost mana. I wouldn't turn on that.
This could work:
Make the unit's 'attack 1 melee', and 'attack 2' ranged. Then give it [the destroyers purpleshot toggleable attackability]. I think, when you turn on that...
Why not use the item's custom value for counting ammo? Each time a unit attacks, remove 1 from its weapon's custom value, and check if it's zero, and if so, somehow disable it. In this way the ammo is simply stored in the item and you could also show it in a multiboard, or in the food value...
First of all, War3 doesn't have 500 models. There's just one ogre model, one gnoll model and one murloc model with different sizes and colors used for different units, and you can change those for yourself in the object editor.
There are many, many units in starcraft 2, and every scrapped...
In a Starcraft FAQ batch, Blizzard wrote that units in the editor will be able to earn experience. And a leveling system WILL be made by players.
I will first look through the trigger list and imagine evil things I can do with it. Then, I will spend hours thinking I already can create a...
I need to, like in the original campaigns, hide everything on the minimap that's not explored. Usually you see terrain types, formations and such. I need to get it all black until you get there. How do I do it?
~Thanks