To be honest, no one can really help you out until you start speaking english or explaining your problem with a bit better grammar. From what I understand, you want to be able to train around 8+ different heroes from one altar?
Hey, I understood it as you want for example a human player, not only to train 3 heroes of the 4 standard heroes, but actually train ALL four...and more, if he wants to...I suggest you go check the top menu bar ( file - edit - layer- scenario - advanced...) Click the Advanced > Gameplay Constants > Scroll down to Techtree - Dependencie Equviavllants Hero - And delete all those that is in that option...If it is melee, since those units there are considered as Heroes, therefore you can only have three of those...
Cheerio
That is clearly not his problem. His problem is he wants to be able to train four heroes rather then being limited to three.
In normal melee games you are limited to three heroes. One for alter, one for tier 2, one for tier 3, he wants it so he isn't forced to follow these limitations and allow more hero productions.
I think it involves the tier requirements section of the hero's object field in the object editor. Not sure though, I usually start maps from scratch and never make altered melee maps.
Blanka you seriously need to learn to speak english a little better.
Anywayz you could use the trigger function that sets the limit of purchasable heroes to 4.
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