hehe I forgot I ever posted this, I'm usually mum about what I'm working on....
....but just to go against my convention and give you guys a quick update.....
that wall design doesn't work because putting that many destructibles in that little space makes the map lag so much its barely playable even when there are little to no units on the screen.
It looks awesome, but its simply not practical in the context of a multiplayer map, so I had to scale it down significantly. And I had to change the destructibles back to regular old doodads too.
@ Rinpun: it would be nice if I could do that, but I specifically wanted that many bricks because the wall was supposed to be destructible. Just imagine catapults firing boulders from a distance and carving out holes in the wall, while your archers try and keep the high ground to stop the enemy troops from breaching the front gates.
It was a lot of fun watching it I can guarantee you! But simply not practical....
Anyway here's a screenshot from the latest build to keep you all amused. There are around 800-900 doodads making up the wall now (doodads, not destructibles). It's not as nice, but at least it's practical.
Like I was telling Ryoko privately, I stopped working on this awhile ago because I grew impatient with my nearly 5 year old computer. When I get my new comp, work will start up again.