A way to increase "Wanders" range?

Azlier

Old World Ghost
Reaction score
461
And yet it still leaks a point and a rect...
 

Azlier

Old World Ghost
Reaction score
461
It still leaks a point and a rect. I told you what the leaks are...

JASS:
call RemoveRect(udg_tempRect)


That's the script to remove a rect. (Position of (Picked Unit)) leaks.
 

Azlier

Old World Ghost
Reaction score
461
No, it's not. The random point in the leaking rect is set to tempPoint, (Position of (Picked Unit) is not.
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Trigger:
  • Set tempPoint = (Random point in (Region centered at (Position of (Picked unit)) with size (500.00, 500.00)))

I'm pretty sure that sets it all into tempPoint :eek: .

EDIT: Made a thread to ask if it leaks, no responding in it azlier /glare :p .
 

Killerphill

New Member
Reaction score
1
Guys ive just found out an alternative way around it so no need to worry about it anymore.

thanks very much for all the help :)
 

Azlier

Old World Ghost
Reaction score
461
I'm glad our rambling could assist you.
 
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