Ability data lookup

evilertoaste

New Member
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0
Hi all,
I've got a problem when I try to lookup a certian field of data for an ability description.
Basically I have a summoning spell that creates a minion for the hero, and I want the tooltip to show how much life and damage the summoned unit does.

I've looked up the ID for the custom minion (n00Q:nsko in this case) and I've added the tooltip lookup for the life as <n00Q:nsko,HP> which works fine (comes back as 350 in this case). But the one for the damage base <n00Q:nsko,dmgplus1> comes back as zero, which is incorrect (should be 10).

Any idea what I'm doing wrong?
 

AceHart

Your Friendly Neighborhood Admin
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1,495
n00Q is enough. The rest is a reference to the original unit and not needed...

You're probably still out of luck though for your damage tip...
At least, those for min and max damage do not work. At all.
 

Sgqvur

FullOfUltimateTruthsAndEt ernalPrinciples, i.e shi
Reaction score
62
why dont u just write the damage and life of the minion in the tooltip instead of <n00Q:nsko,dmgplus1> etc.

Minion |Level: 1|
Damage: 21-26
Life Points: 400

etc no? : )
 

Vestras

Retired
Reaction score
249
why dont u just write the damage and life of the minion in the tooltip instead of <n00Q:nsko,dmgplus1> etc.

Minion |Level: 1|
Damage: 21-26
Life Points: 400

etc no? : )

Because if he changes damage or something, he'll have to change tooltip too.
 

Sgqvur

FullOfUltimateTruthsAndEt ernalPrinciples, i.e shi
Reaction score
62
Quote:
Originally Posted by Sgqvur View Post
why dont u just write the damage and life of the minion in the tooltip instead of <n00Q:nsko,dmgplus1> etc.

Minion |Level: 1|
Damage: 21-26
Life Points: 400

etc no? : )
Because if he changes damage or something, he'll have to change tooltip too.
Reply With Quote


Is that a problem? ^^
 

evilertoaste

New Member
Reaction score
0
n00Q is enough. The rest is a reference to the original unit and not needed...

You're probably still out of luck though for your damage tip...
At least, those for min and max damage do not work. At all.

Crap... Well, thanks anyways for pointing both those facts outs.


why dont u just write the damage and life of the minion in the tooltip instead of
The idea was to make it more managable and easier to change. There could be up to 15 levels of this skill and the actual minion data is going to be tweaked/balanced several times I'm sure....Essentially...less work later on :)
This makes it just about the only non-trigger based skill that I'll have to update manually.


>>>Because if he changes damage or something, he'll have to change tooltip too.

Is that a problem? ^^

As outlined above :(
 

salem

New Member
Reaction score
3
automated tooltip texts don't always work, i learned that the hard way.
 
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