Aggro System in GUI

Sneakster

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Hey everyone at theHelper. I was just wondering if anyone knew how to or knows of an aggro system in GUI that I could use. I just need a basis to make one. If anyone knows I would be very thankful. I checked the tutorials and systems but didn't see one posted. Thanks!
 
No such thing has even been created to my knowledge, and that would be quite the complicated trigger indeed. You'd have to find out how much damage the monster was taking, who did that damage, and then store the total damage that unit has done to the monster. Then, compare that updated damage to the current-highest damage done, and if it's higher, order the unit to attack the new highest-aggro unit. It seems possible, but it'd take some work.
 
Check up Unit Aggro Script by TEC_Ghost. Though it's not recommended to use it without knowledge of JASS.
 
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