PureOwnage
Minecraft Server OP, Inactive.
- Reaction score
- 72
I want to play this nao...
Nope. Just need more time. School started a few days ago, and I can only work at weekends and during vacations.
Please keep waiting, my friends!
@ vine:
Hmm, I did install a mailing list and sended to it. ( BsArc%[email protected] )
It sent to my account, so please look if it accidentally went to your spam-folder.
If yes, I'll just e-mail again later this day.
I got your "verification email" thing, and I replied.
So... I'll just wait.
Ok, review.
First thing: The loading screen is nice, but the bottom-line of text is blocked out by the "Loading" bar.
Why is there a Harbor AND a Kontor? Oh, the Harbor is for hiring units, my bad, lol.
One thing: I love <3 how ships are all equal in cost, and it depends on how you play and what your ships are. Those other BShips with like some that cost 1000 and others that cost 9000 are pretty rigged - just get the best one. Anyway, very nice ideas, original, too. :thup:
I see that many of the abilities are not done yet... you should work on those before the other systems so at least you have a quick showcase for questions and stuff. Er, how do you upgrade the weapons?
MAJOR BUG: The Weight System/Cargo works as it should, but it bugs in a few ways. First of all, you don't even have enough cargo to carry more than 2 weapons, let alone get recipes. Secondly, if you drop the item, the cargo doesn't go down!
Not too much to test, but it was pretty cool anyway. Good luck! :thup:
Just to tell, the loading screen is a bit blurry...
Err, serra said Upgrading was disabled because you could only do it with recipes.
Yarr, i'll test as soon as i get WCIII bak uppppppp :thup:
scope UpgradeOnClick initializer INIT
globals
private constant trigger Upgrader = CreateTrigger()
endglobals
private function Upgrader_Actions takes nothing returns nothing
local item trigItem = GetManipulatedItem()
local unit trigUnit = GetTriggerUnit()
if GetItemTypeUpgradeId( GetItemTypeId( trigItem ) ) != - 1 then
call UnitAddItem( trigUnit, Upgrade( trigItem, GetOwningPlayer( trigUnit ) ) )
endif
set trigItem = null
set trigUnit = null
endfunction
//===========================================================================
function INIT takes nothing returns nothing
call TriggerRegisterAnyUnitEventBJ( Upgrader, EVENT_PLAYER_UNIT_USE_ITEM )
call TriggerAddAction( Upgrader, function Upgrader_Actions )
endfunction
endscope
If you remember me from earlier today, kudos to you, if not, I think I remember you inviting me to betatest...
(I can't host, though.)
Yeah. Just a few thoughts, in order that they pop into my head.
1) Hirelings? [Oooh. Sins of a Solar Empire suddenly popped into my head. Maybe have pirate raids that happen once in a while and attack a team depending on how much bounty they paid on the other team? Blergh. It'd be like, high-powered creeps, 'cept you'd have to pay for them. Although later on, they'd just become another source of income.]
2) Penguins. Penguins. Penguins. Penguins. Penguins. Penguins. D:<
3) Consumables
4) Layable mines. Or do you already have those?
5) More penguins.
6) A penguin village.
7) Since you have flyers, some weapons that can't target those flappity things in the sky would be cool. But then you'd be chased around the map by creeps.
8) I remember seeing this feature on a battleships spin-off or something - they had a locking-on mechanism that locked weapons onto one ship at a time.
Well. That's all for now.
Ciaos.
Tripple N:As for consumables, I was thinking about things like potions, and, say, insta-revives or something.
Can you post a list of abilities yet?
EDIT the EDIT: Edited it a bit.Weapon name / description: Pure Atom Owning Cannon
Damage: 500 damage
Cooldown: 3 seconds
Range: 700
Allowed targets: All
Skill? (Yes)
Skill
Name: Atom Bomb
Damage: Highest damage ever..... *gasp*
Cooldown: 10 mintutes
Splash: 1200 AOE
My ingame name is theBOMB001.
EDIT:
Weapon:
EDIT the EDIT: Edited it a bit.
Pure Atom Ownage Cannon (5050): 'I00E'
Damage : 500
Cooldown : 3
Range : 750
Dps : 166
Weight : 41
Rating : 1.11188
Shop : Light Weapons;[2,2]
+ 2695 ---> Pure Atom Ownage Cannon ( upgrade ) (7745): 'I00I'
Damage : 1000
Cooldown : 4
Range : 750
Dps : 250