SerraAvenger
Cuz I can
- Reaction score
- 234
EDIT 2: @ all Betatesters: Please send me your email address via PM! I will start sending you the TradeSystem betas on Friday. Note that the buttons are currently absolutely ugly, but MurderMode is currently working on nice buttons! Also note that neither the AI nor the Upgrade system have been implemented yet. All cities are randomly placed, named, and have a random production rate ( leading to imba sets from times to times, where all cities produce wood and none produces tools ). Trading is limited to 2 resources for testing purposes.
-help should give you some advice on how to trade ; )
@ everybody else:
I'm currently implementing the resources and the buildings for production. This is what I lately came up with:
Food
Wood
Coal
Iron
Tools
Weapons
Luxury Goods
Spices
-Farm
Food/Spices
Always requires tools in the city
-Mine
Iron/Coal/Gold
Always requires tools in the city
Only Neutral Empire cities have productive gold-mines
-Forest
Wood
Always requires tools in the city
-Forgery
Iron, Coal, Wood -> Tools
Iron, Coal -> Weaponry
-Charburner
Wood -> Coal
Always requires tools in the city
-Gold smithy
Gold -> Luxury goods
Always requires tools in the city
Population requirements:
0-10: Food, Wood
10-30: + Tools
30-50: + Iron
70-90: + Spices
90-100: + Luxury goods
I don't know wether all this will be possible without creating serious lagg due to the huge amount of intense calculation I will need to do periodically in order make all this work. I hope so, but don't bet for it.
Best Regards, Davey
look here ; )