Squll2
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Squlls Guide to World Editor
Note before you read this tutorial it is for the newest newest begginers to world editor.. it does not explain the trigger editor or any advanced thing in high detail.
Creating a new map
first of all we need to create a new map!!
so at the top left of the world edtior click on file then new map,
click on the size of the map and if it isnt 64x64 make it 64x64, just use the tileset that it is allready on (loaredan Summer) and mabye change the "intial tile" to dark gree (hey i think grass looks better then dirt )
now with that done lets get into the fun stuff
Things u need to know about the object editor
first of all the important thing that i see some people complain about you CAN NOT use a unit to make a hero, you have to base it off a orginal hero
Art
now that we know that.. lets create a unit so hit "F6" and that will open up the object editor then press ctrl+shift+N to open up the custom unit creator
now we want a basic unit, so click on the icon that looks like a footman and name it "test unit"
if your saying hey i dont like the footman model!! right now.. well lets change it then?
go to
"Art - Model File" and you will see it is footman, double click on it and then choose what you wish (= congratulations you have learned how to change a unit/structure/heros model!
the icon is still a footman? but your model is a archer, eek! that dosent make sense does it? well lets change the icon then, so we need to goto..
"Art - Icon - Game interface" which is located ABOVE "Art - Model File" now double click on this and you can change the icon of the unit (=
want to change the unit's size?
find "Art - Scaling Value" and change it to a higher number then it is and it will grow!!
So.. you want a dark unit? well lets change the tinting colours then shall we?
find
"Art Tinting Colour"
and u will see that there are 3 fields, red, green and blue so your thinking wheres the dark colour?! well actually all you have to do is double click on all the fields (one at a time) and change the value to 0 after you have done this open up the paleete editor (not in object editor) by pressing U then click on "Melee" next to human and change "Melee" to "custom" and if you have done all these steps correct you will see your unit there, so click on it and then click on the map and there it will be, a dark coloured model of your choice!! congratulations you have learned the basics of "Art" (=
Combat
so.. you want to create a l33t unit? well scroll down to "combat" and lets boost this units damage (=
"Combat - Attack 1 - Cooldown" this makes your unit attack faster or slower change the value to a LOWER number to make it attack faster and HIGHER to make it attack slower
"Combat - Attack 1 - Attack type" change this to give your unit different attack types (i will explain this in further detail later on)
"Combat - Attack 1 - Damage base" this value is your units base damage.
"Combat - Attack 1 - Damage number of dice" what this unique option does is change your units base damage to explain that more clearly i will give a example, so if i had 20 damage base and 1 damage number of dice my unit would do 21-20 damage not 20, because i added a dice now if i change this next option..
"Combat - Attack 1 - Damage Sides of Dice" so if i changed this value to lets say 2 my new damage would be 21-22, get it now?
so "number of dice" changes the first damage of the unit and "sides of dice" changes the second damage value of the unit
now lets change what this unit can attack
"Combat - Attack 1 - Targets" change it so that it can attack trees.. so i would click on "Tree" and it would have the box next to it ticked, after i have done this i click ok and ta duh! now my unit can attack trees.. but not Air units!! so lets make its "Attack 2" attack air!
Scroll down furthur then "Combat - Attack 2 - blah blah" until you see
"Combat - Attacks enabled" this will say "attack 1 only" at the moment but we want both attacks enabled!! so lets change it to "both"
now both attacks will be enabled (= but attack 2 dosent do anything yet.. so lets change it!
find "Combat - Attack 2 - Targets" you will see it has nothing, because normally a footman dosent have a second attack lets add "air" and "enemy" to it's targets do this now
so it can attack air now.. but it cant damage them!
so change "Combat - Attack 2 - Weapon type" to "Missle splash"
now go to "Combat - Attack 2 - Area of effect" and change all the values under Area of Effect to 150
lets make its second attack ranged.. go to "Combat - Attack 2 - Range" and change it to 700
now we need to change its Acquisition Range which is under "Combat Acquistion Range" which is above "combat - Attack 1" change it's value from 500 to 700 so now it will actually have 700 range
lets go back down to "Combat - Attack 2"
and change its damage, cooldown, and attack type
so to change its attack type goto "Combat - Attack 2 - Attack type" lets change it to chaos
changing its damage and cooldown i have explained above.
lets change the units defence.. goto "Combat - Defense Base" and change its value if you want to increase its defense
now lets make this unit have increased resitence so change its "Combat - Defense type" to fortified or some nice armor (=
"Combat - Defense Upgrade" this value is used to upgrade the units armor so if it's 2, when i upgrade using the human armor upgrade (because thats what upgrade it uses, will explain more later) it will have its armor increased by 2.
Movement
"Movement - Height" you units "Movement - Type has to be flying for this otherwise it wont work, so what this does is change the units flying height so if it was 0 it would be on the land and if it was 500 it would be up in the air, expriment with this to find a good value for a perfect height
"Movement - Speed base" this changes how fast your unit is
"Movement - Speed maximum" this changes what your max unit's speed is, if the value is 0 it wont have a max speed
"Movement - Speed minimum" this changes what your unit's minimum speed is, if the value is 0 it wont have a minimum speed
"Movement - turn rate" this changes how fast your unit can turn
"Movement - Type" this changes your unit's movement type eg if it was flying the unit would fly (but you have to change the unit's "movement height" if it is foot the unit will walk if it is hover the unit will hover.. etc
Sound
so... your units sound dosent match is model?
well lets make it so it does!!
"Sound - Unit Sound Set" change this to change your units sound
Stats
this i will explain in furthur detail for heros but for now i will only explain the unit part
"Stats - Build time" this changes how fast a structure can train this unit.
"Stats - Can Flee" if this is "false" the unit will not be able to flee if it is "true" the unit will be able to flee
"Stats - Food Cost" this changes how much food this unit uses
"Stats - Food Produced" this changes how much food the unit produces
"Stats - Gold Bounty Awarded" if you enable bounty for normal units using triggers (will explain later) this is how much gold the enemy will get if it kills this unit
"Stats - Gold Bounty Awarded number of dice" say if the base gold bounty awarded was 20 and this was 6, it would mean that when this unit is killed the killer could get anywhere between 20-26 gold
"Stats - Gold Bounty Awarded sides of dice" basically the same as number of dice
"Stats - Gold Cost" this changes how much gold the unit will cost when being trained from a building
"Stats - Hide minimap display" if this is "False" the unit will appear on the minimap if it is "true" the unit will not appear on the minimap
This is a WIP (Work in progress) many MANY more things will be added