M
MrJoeS
Guest
Current goal: to write triggers that allow a hero to become a different hero by picking up an item.
I expected to write the trigger like this:
At map initialization, a unit varible called hero1 would be set equal to the hero that was placed for player one.
To accomplish the morph from one hero into another triggered by hero1 picking up an item, I used this event:
Event:
[hero1] [acquires an item]
I couldn't get past there, because WE would not let me choose hero1 for the event. It would allow me to choose one of the units on the map (in this case a Mountain King) but it would not even let me choose "any unit." If "any unit" were there, I'd choose that and include a condition [trig. unit] equal to [hero1].
What am I doing wrong?
I expected to write the trigger like this:
At map initialization, a unit varible called hero1 would be set equal to the hero that was placed for player one.
To accomplish the morph from one hero into another triggered by hero1 picking up an item, I used this event:
Event:
[hero1] [acquires an item]
I couldn't get past there, because WE would not let me choose hero1 for the event. It would allow me to choose one of the units on the map (in this case a Mountain King) but it would not even let me choose "any unit." If "any unit" were there, I'd choose that and include a condition [trig. unit] equal to [hero1].
What am I doing wrong?