M
MrJoeS
Guest
Well, I did it. Using WinMPQ I was inexplicably unable to embed the .wav files, but when I tried TechMPQ I had no problem. For most units all it takes is 13 .wav files. Four "what," four "yes" and four "yes attack," plus a death .wav. The map ran fine, and the voices came out just as I hoped. Only trouble is that the map was a full 740 k, just to have 12 marines placed at the beginning, and a passel of creeps to kill. Without the wavs embedded it's just 20 k.
So if I were to distribute a map that used embedded wav files, I'd try to make them as short as possible. Also, because I used the same sounds for "yes" as for "yes attack" (a sound not used in StarCraft) the map could be further compressed if I could somehow refer to a single copy of each wave that is used twice.
So if I were to distribute a map that used embedded wav files, I'd try to make them as short as possible. Also, because I used the same sounds for "yes" as for "yes attack" (a sound not used in StarCraft) the map could be further compressed if I could somehow refer to a single copy of each wave that is used twice.