Calculations

Vibon

New Member
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1
I need all kinds of calculations, amor reduction, Damage, DPS.. All kind of calculations :)

I can't find some calculations, and some of they are not, the real deal. So if some of you would like to give me some calculations.

- I dont want any tools or programs, i just want the calculations :)

Thanks :)
 

tommerbob

Minecraft. :D
Reaction score
110
For exsample, i can't find the calculations for Damage/Armor Deduction.

Armor reduction calculation is in Advanced > Gameplay Constants menu. I'm not sure what you mean by Damage.

Attack damage dealt is determined by the type of damage and the armor reduction calculation. Spell damage dealt depends on magic resistance. By default, regular units receive 100% spell damage, and Heroes have 25% magic resistance.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
613
The most accurate way of calculating DPS is to store every instance of damage a unit deals and divide it by the number of seconds that have passed. You'll need a damage detection system for this.

[GUI Damage Detection System]
 

Inflicted

Currently inactive
Reaction score
63
Depends on the values you actually use in you map. You could do most calculations through triggers using the Arithmetic functions, they aren't limit as far as I know of.

Only problem is they aren't able to detect things such as armor values without a detection system. But if we knew the exact reason for the needs of these calculations I'm sure we could aid you more specifically.

Please supply some clarification.
 

Vibon

New Member
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1
i have my Tool, wich im going to upgrade it more functions.
So far i have:
Color
Damage Calculation
DPS

I just need to add more, so i need some calculations.
DPS Exsample:

a = ((b+c)/2)/d

a = Dmg/s
b = Minimal Damage
c = Maximal Damage
d = Attack Cooldown

My idea is to make a program, thats have it all.
 

Inflicted

Currently inactive
Reaction score
63
Do you want examples of calculations that people would want?
Eg calculating attacks per second or armor?

Or do you want the formula's for calculating them?
 
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